/* BindingIterator.java -- Copyright (C) 2005 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package org.omg.CosNaming; import org.omg.CORBA.portable.IDLEntity; import java.io.Serializable; /** * The iterator for seing the available bindings. * * @author Audrius Meskauskas, Lithuania (AudriusA@Bioinformatics.org) */ public interface BindingIterator extends org.omg.CORBA.Object, Serializable, IDLEntity { /** * Destroy the iterator on the server side. This must always be * called, as otherwise the iterator will remain on the server even * after the client application terminates. */ void destroy(); /** * Return the desired amount of bindings. * * @param amount the maximal number of bindings to return. * @param a_list a holder to store the returned bindings. * * @return false if there are no more bindings available, * true otherwise. */ boolean next_n(int amount, BindingListHolder a_list); /** * Return the next binding. * * @param a_binding a holder, where the next binding will be stored. * * @return false if there are no more bindings available, true * otherwise. */ boolean next_one(BindingHolder a_binding); }