89 |
* |
* |
90 |
* @param pos the position of the character in the model |
* @param pos the position of the character in the model |
91 |
* @param a the area that is occupied by the view |
* @param a the area that is occupied by the view |
92 |
* @param bias either {@link Position.Bias.Forward} or |
* @param b either {@link Position.Bias#Forward} or |
93 |
* {@link Position.Bias.Backward} depending on the preferred |
* {@link Position.Bias#Backward} depending on the preferred |
94 |
* direction bias. If <code>null</code> this defaults to |
* direction bias. If <code>null</code> this defaults to |
95 |
* <code>Position.Bias.Forward</code> |
* <code>Position.Bias.Forward</code> |
96 |
* |
* |
120 |
* @return the position in the document that corresponds to the screen |
* @return the position in the document that corresponds to the screen |
121 |
* coordinates <code>x, y</code> |
* coordinates <code>x, y</code> |
122 |
*/ |
*/ |
123 |
public int viewToModel(float x, float y, Shape a, Position.Bias b) |
public int viewToModel(float x, float y, Shape a, Position.Bias[] b) |
124 |
{ |
{ |
125 |
// FIXME: Implement this properly. |
// FIXME: not implemented |
126 |
return 0; |
return 0; |
127 |
} |
} |
128 |
} |
} |