314 |
*/ |
*/ |
315 |
public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a, |
public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a, |
316 |
int direction, Position.Bias[] biasRet) |
int direction, Position.Bias[] biasRet) |
317 |
|
throws BadLocationException |
318 |
{ |
{ |
319 |
int retVal = -1; |
int retVal = -1; |
320 |
switch (direction) |
switch (direction) |
595 |
protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b, |
protected int getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b, |
596 |
Shape a, int direction, |
Shape a, int direction, |
597 |
Position.Bias[] biasRet) |
Position.Bias[] biasRet) |
598 |
|
throws BadLocationException |
599 |
{ |
{ |
600 |
// FIXME: Implement this correctly. |
// FIXME: Implement this correctly. |
601 |
return pos; |
return pos; |
629 |
protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b, |
protected int getNextEastWestVisualPositionFrom(int pos, Position.Bias b, |
630 |
Shape a, int direction, |
Shape a, int direction, |
631 |
Position.Bias[] biasRet) |
Position.Bias[] biasRet) |
632 |
|
throws BadLocationException |
633 |
{ |
{ |
634 |
// FIXME: Implement this correctly. |
// FIXME: Implement this correctly. |
635 |
return pos; |
return pos; |