/* MetalIconFactory.java -- Copyright (C) 2005 Free Software Foundation, Inc. This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package javax.swing.plaf.metal; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import java.io.Serializable; import javax.swing.Icon; /** * Creates icons for the {@link MetalLookAndFeel}. */ public class MetalIconFactory implements Serializable { /** A constant representing "dark". */ public static final boolean DARK = false; /** A constant representing "light". */ public static final boolean LIGHT = true; /** * An icon representing a file (drawn as a piece of paper with the top-right * corner turned down). */ public static class FileIcon16 implements Icon, Serializable { /** * Returns the width of the icon, in pixels. * * @return The width of the icon. */ public int getIconWidth() { return 16; } /** * Returns the height of the icon, in pixels. * * @return The height of the icon. */ public int getIconHeight() { return 16; } /** * Paints the icon at the location (x, y). * * @param c the component. * @param g the graphics context. * @param x the x coordinate. * @param y the y coordinate. */ public void paintIcon(Component c, Graphics g, int x, int y) { // TODO: pick up appropriate UI colors g.setColor(Color.black); g.drawLine(x, y, x + 9, y); g.drawLine(x, y + 1, x, y + 15); g.drawLine(x, y + 15, x + 12, y + 15); g.drawLine(x + 12, y + 15, x + 12, y + 6); g.drawLine(x + 12, y + 6, x + 9, y); g.drawLine(x + 7, y + 2, x + 11, y + 6); g.drawLine(x + 8, y + 1, x + 9, y + 1); g.setColor(new Color(204, 204, 255)); g.drawLine(x + 1, y + 1, x + 7, y + 1); g.drawLine(x + 1, y + 1, x + 1, y + 14); g.drawLine(x + 1, y + 14, x + 11, y + 14); g.drawLine(x + 11, y + 14, x + 11, y + 7); g.drawLine(x + 8, y + 2, x + 10, y + 4); } /** * Returns the additional height (???). * * @return The additional height. */ public int getAdditionalHeight() { return 0; } /** * Returns the shift (???). * * @return The shift. */ public int getShift() { return 0; } } /** * An icon representing a folder. */ public static class FolderIcon16 implements Icon, Serializable { /** * Returns the width of the icon, in pixels. * * @return The width of the icon. */ public int getIconWidth() { return 16; } /** * Returns the height of the icon, in pixels. * * @return The height of the icon. */ public int getIconHeight() { return 16; } /** * Paints the icon at the location (x, y). * * @param c the component. * @param g the graphics device. * @param x the x coordinate. * @param y the y coordinate. */ public void paintIcon(Component c, Graphics g, int x, int y) { // TODO: pick up appropriate UI colors g.setColor(Color.black); g.drawLine(x, y + 3, x, y + 12); g.drawLine(x, y + 12, x + 15, y + 12); g.drawLine(x + 15, y + 12, x + 15, y + 2); g.drawLine(x + 14, y + 3, x + 9, y + 3); g.drawLine(x + 8, y + 2, x + 1, y + 2); g.setColor(new Color(204, 204, 255)); g.fillRect(x + 2, y + 4, 7, 8); g.fillRect(x + 9, y + 5, 6, 7); g.setColor(new Color(102, 102, 153)); g.drawLine(x + 9, y + 2, x + 14, y + 2); g.setColor(new Color(50, 50, 120)); g.drawLine(x + 9, y + 1, x + 15, y + 1); g.drawLine(x + 10, y, x + 15, y); } /** * Returns the additional height (???). * * @return The additional height. */ public int getAdditionalHeight() { return 0; } /** * Returns the shift (???). * * @return The shift. */ public int getShift() { return 0; } } /** * A tree control icon. This icon can be in one of two states: expanded and * collapsed. */ public static class TreeControlIcon implements Icon, Serializable { /** ???. */ protected boolean isLight; /** A flag that controls whether or not the icon is collapsed. */ private boolean collapsed; /** * Creates a new icon. * * @param isCollapsed a flag that controls whether the icon is in the * collapsed state or the expanded state. */ public TreeControlIcon(boolean isCollapsed) { collapsed = isCollapsed; } /** * Returns the width of the icon, in pixels. * * @return The width of the icon. */ public int getIconWidth() { return 18; } /** * Returns the height of the icon, in pixels. * * @return The height of the icon. */ public int getIconHeight() { return 18; } /** * Paints the icon at the location (x, y). * * @param c the component. * @param g the graphics device. * @param x the x coordinate. * @param y the y coordinate. */ public void paintIcon(Component c, Graphics g, int x, int y) { x = x + 5; y = y + 5; if (collapsed) { // TODO: pick up appropriate UI colors g.setColor(Color.black); g.drawLine(x + 2, y, x + 5, y); g.drawLine(x + 6, y + 1, x + 7, y + 2); g.fillRect(x + 7, y + 3, 5, 2); g.drawLine(x + 7, y + 5, x + 6, y + 6); g.drawLine(x + 1, y + 1, x + 1, y + 1); g.drawLine(x, y + 2, x, y + 5); g.drawLine(x + 1, y + 6, x + 1, y + 6); g.drawLine(x + 2, y + 7, x + 5, y + 7); g.fillRect(x + 3, y + 3, 2, 2); g.setColor(new Color(204, 204, 255)); g.drawLine(x + 3, y + 2, x + 4, y + 2); g.drawLine(x + 2, y + 3, x + 2, y + 4); g.drawLine(x + 3, y + 5, x + 3, y + 5); g.drawLine(x + 5, y + 3, x + 5, y + 3); g.setColor(new Color(153, 153, 204)); g.drawLine(x + 2, y + 2, x + 2, y + 2); g.drawLine(x + 2, y + 5, x + 2, y + 5); g.drawLine(x + 2, y + 6, x + 5, y + 6); g.drawLine(x + 5, y + 2, x + 5, y + 2); g.drawLine(x + 6, y + 2, x + 6, y + 5); g.setColor(new Color(102, 102, 153)); g.drawLine(x + 2, y + 1, x + 5, y + 1); g.drawLine(x + 1, y + 2, x + 1, y + 5); } else { // TODO: pick up appropriate UI colors g.setColor(Color.black); g.drawLine(x + 2, y, x + 5, y); g.drawLine(x + 6, y + 1, x + 7, y + 2); g.drawLine(x + 7, y + 2, x + 7, y + 5); g.fillRect(x + 3, y + 7, 2, 5); g.drawLine(x + 7, y + 5, x + 6, y + 6); g.drawLine(x + 1, y + 1, x + 1, y + 1); g.drawLine(x, y + 2, x, y + 5); g.drawLine(x + 1, y + 6, x + 1, y + 6); g.drawLine(x + 2, y + 7, x + 5, y + 7); g.fillRect(x + 3, y + 3, 2, 2); g.setColor(new Color(204, 204, 255)); g.drawLine(x + 3, y + 2, x + 4, y + 2); g.drawLine(x + 2, y + 3, x + 2, y + 4); g.drawLine(x + 3, y + 5, x + 3, y + 5); g.drawLine(x + 5, y + 3, x + 5, y + 3); g.setColor(new Color(153, 153, 204)); g.drawLine(x + 2, y + 2, x + 2, y + 2); g.drawLine(x + 2, y + 5, x + 2, y + 5); g.drawLine(x + 2, y + 6, x + 5, y + 6); g.drawLine(x + 5, y + 2, x + 5, y + 2); g.drawLine(x + 6, y + 2, x + 6, y + 5); g.setColor(new Color(102, 102, 153)); g.drawLine(x + 2, y + 1, x + 5, y + 1); g.drawLine(x + 1, y + 2, x + 1, y + 5); } } /** * Simply calls {@link #paintIcon(Component, Graphics, int, int)}. * * @param c the component. * @param g the graphics device. * @param x the x coordinate. * @param y the y coordinate. */ public void paintMe(Component c, Graphics g, int x, int y) { paintIcon(c, g, x, y); } } /** * A tree folder icon. */ public static class TreeFolderIcon extends FolderIcon16 { /** * Creates a new instance. */ public TreeFolderIcon() { } /** * Returns the additional height (???). * * @return The additional height. */ public int getAdditionalHeight() { return 2; } /** * Returns the shift (???). * * @return The shift. */ public int getShift() { return -1; } } /** * A tree leaf icon. */ public static class TreeLeafIcon extends FileIcon16 { /** * Creates a new instance. */ public TreeLeafIcon() { } /** * Returns the additional height (???). * * @return The additional height. */ public int getAdditionalHeight() { return 4; } /** * Returns the shift (???). * * @return The shift. */ public int getShift() { return 2; } } /** * Creates a new instance. All the methods are static, so creating an * instance isn't necessary. */ public MetalIconFactory() { } /** * Creates and returns a new tree folder icon. * * @return A new tree folder icon. */ public static Icon getTreeFolderIcon() { return new TreeFolderIcon(); } /** * Creates and returns a new tree leaf icon. * * @return A new tree leaf icon. */ public static Icon getTreeLeafIcon() { return new TreeLeafIcon(); } /** * Creates and returns a tree control icon. * * @param isCollapsed a flag that controls whether the icon is in the * collapsed or expanded state. * * @return A tree control icon. */ public static Icon getTreeControlIcon(boolean isCollapsed) { return new TreeControlIcon(isCollapsed); } }