218 |
glStencilOp(getToken(v[1]), getToken(v[2]), getToken(v[3])); |
glStencilOp(getToken(v[1]), getToken(v[2]), getToken(v[3])); |
219 |
} else if (checkfunc(v, "StencilMask", 1)) { |
} else if (checkfunc(v, "StencilMask", 1)) { |
220 |
glStencilMask(getToken(v[1])); |
glStencilMask(getToken(v[1])); |
221 |
|
} else if (checkfunc(v, "PolygonOffset", 2)) { |
222 |
|
glPolygonOffset(getTokenf(v[1]), getTokenf(v[2])); |
223 |
} else if (checkfunc(v, "PolygonMode", 2)) { |
} else if (checkfunc(v, "PolygonMode", 2)) { |
224 |
glPolygonMode(getToken(v[1]), getToken(v[2])); |
glPolygonMode(getToken(v[1]), getToken(v[2])); |
225 |
} else if (checkfunc(v, "BlendEquation", 1)) { |
} else if (checkfunc(v, "BlendEquation", 1)) { |