222 |
glPolygonOffset(getTokenf(v[1]), getTokenf(v[2])); |
glPolygonOffset(getTokenf(v[1]), getTokenf(v[2])); |
223 |
} else if (checkfunc(v, "PolygonMode", 2)) { |
} else if (checkfunc(v, "PolygonMode", 2)) { |
224 |
glPolygonMode(getToken(v[1]), getToken(v[2])); |
glPolygonMode(getToken(v[1]), getToken(v[2])); |
225 |
|
} else if (checkfunc(v, "ShadeModel", 1)) { |
226 |
|
glShadeModel(getToken(v[1])); |
227 |
} else if (checkfunc(v, "BlendEquation", 1)) { |
} else if (checkfunc(v, "BlendEquation", 1)) { |
228 |
glBlendEquation(getToken(v[1])); |
glBlendEquation(getToken(v[1])); |
229 |
} else if (checkfunc(v, "BlendColor", 4)) { |
} else if (checkfunc(v, "BlendColor", 4)) { |