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1  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">  <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
2  <html><head><title>Adonthell Overview: FAQ</title>  <html><head><title>Adonthell Overview: FAQ</title>
3  <meta content="text/html; charset=windows-1252" http-equiv=Content-Type>  <meta content="text/html; charset=windows-1252" http-equiv=Content-Type>
4  <meta http-equiv="Script-Content-Type" content="text/javascript">  <meta http-equiv="Script-Content-Type" content="text/javascript">
5  <link rel="stylesheet" type="text/css" href="/website-data/adonthell.css">  <link rel="stylesheet" type="text/css" href="/website-data/adonthell.css">
6  </head>  </head>
7  <body text="#293044" link="#000000" vlink="#000000">  <body text="#293044" link="#000000" vlink="#000000">
8    
9  <!--#include virtual="/website-data/navbar.shtml" -->  <!--#include virtual="/website-data/navbar.shtml" -->
10    
11      <table class="maintext" border=0 cellpadding=15 cellspacing="0" width="559">      <table class="maintext" border=0 cellpadding=15 cellspacing="0" width="559">
12        <tbody>        <tbody>
13          <tr>          <tr>
14            <td><!--text begins here-->            <td><!--text begins here-->
15    
16  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <table border=0 cellpadding=0 cellspacing="0" width="100%">
17  <tr><td class="bmid">Frequently Asked Questions</td></tr></table>  <tr><td class="bmid">Frequently Asked Questions</td></tr></table>
18    
19  <p>This FAQ is not meant to be complete. If you have questions not covered  <p>This FAQ is not meant to be complete. If you have questions not covered
20  yet, or find an answer not helpful enough, please mail to  yet, or find an answer not helpful enough, please mail to
21  <b>adonthell-project at linuxgames.com</b>.</p>  <b>adonthell-general at nongnu.org</b>.</p>
22    
23  <p><b>1&nbsp; Introduction</b><br>  <p><b>1&nbsp; Introduction</b><br>
24  1.1&nbsp; <a href="#0101">What is Adonthell?</a><br>  1.1&nbsp; <a href="#0101">What is Adonthell?</a><br>
25  1.2&nbsp; <a href="#0102">What does &quot;Adonthell&quot; mean?</a><br>  1.2&nbsp; <a href="#0102">What does &quot;Adonthell&quot; mean?</a><br>
26  1.3&nbsp; <a href="#0103">How do I pronounce &quot;Adonthell&quot;?</a><br>  1.3&nbsp; <a href="#0103">How do I pronounce &quot;Adonthell&quot;?</a><br>
27  </p>  </p>
28    
29  <p><b>2&nbsp; Getting Started</b><br>  <p><b>2&nbsp; Getting Started</b><br>
30  2.1&nbsp; <a href="#0201">Where can I get Adonthell?</a><br>  2.1&nbsp; <a href="#0201">Where can I get Adonthell?</a><br>
31  2.2&nbsp; <a href="#0202">What is the latest version of Adonthell?</a><br>  2.2&nbsp; <a href="#0202">What is the latest version of Adonthell?</a><br>
32  2.3&nbsp; <a href="#0203">Which operating systems are supported by Adonthell?</a><br>  2.3&nbsp; <a href="#0203">Which operating systems are supported by Adonthell?</a><br>
33  2.4&nbsp; <a href="#0204">How do I compile Adonthell for my OS?</a><br>  2.4&nbsp; <a href="#0204">How do I compile Adonthell for my OS?</a><br>
34  </p>  </p>
35    
36  <p><b>3&nbsp; Waste's Edge</b><br>  <p><b>3&nbsp; Waste's Edge</b><br>
37  3.1&nbsp; <a href="#0301">What is Waste's Edge?</a><br>  3.1&nbsp; <a href="#0301">What is Waste's Edge?</a><br>
38  3.2&nbsp; <a href="#0302">Why is there no combat in Waste's Edge?</a><br>  3.2&nbsp; <a href="#0302">Why is there no combat in Waste's Edge?</a><br>
39  3.3&nbsp; <a href="#0303">Why is the game in 320x240?</a><br>  3.3&nbsp; <a href="#0303">Why is the game in 320x240?</a><br>
40  3.4&nbsp; <a href="#0304">Is the villain ever found?</a><br>  3.4&nbsp; <a href="#0304">Is the villain ever found?</a><br>
41  3.5&nbsp; <a href="#0305">Will there be a sequel to Waste's Edge?</a><br>  3.5&nbsp; <a href="#0305">Will there be a sequel to Waste's Edge?</a><br>
42  3.6&nbsp; <a href="#0306">Help, I'm stuck!</a><br>  3.6&nbsp; <a href="#0306">Help, I'm stuck!</a><br>
43  </p>  </p>
44    
45  <p><b>4&nbsp; Development</b><br>  <p><b>4&nbsp; Development</b><br>
46  4.1&nbsp; <a href="#0401">What are your plans for the future?</a><br>  4.1&nbsp; <a href="#0401">What are your plans for the future?</a><br>
47  4.2&nbsp; <a href="#0402">When will the next version be released?</a><br>  4.2&nbsp; <a href="#0402">When will the next version be released?</a><br>
48  4.3&nbsp; <a href="#0403">How can I get involved with Adonthell?</a><br>  4.3&nbsp; <a href="#0403">How can I get involved with Adonthell?</a><br>
49  4.4&nbsp; <a href="#0404">Can I make my own RPG with the Adonthell engine?</a><br>  4.4&nbsp; <a href="#0404">Can I make my own RPG with the Adonthell engine?</a><br>
50  </p>  </p>
51    
52  <p><b>5&nbsp; Problems</b><br>  <p><b>5&nbsp; Problems</b><br>
53  5.1&nbsp; <a href="#0501">Adonthell will not work for me!</a><br>  5.1&nbsp; <a href="#0501">Adonthell will not work for me!</a><br>
54  5.2&nbsp; <a href="#0502">Known issues</a><br>  5.2&nbsp; <a href="#0502">Known issues</a><br>
55  5.3&nbsp; <a href="#0503">Does Adonthell run in fullscreen mode under Linux?</a><br>  5.3&nbsp; <a href="#0503">Does Adonthell run in fullscreen mode under Linux?</a><br>
56  5.4&nbsp; <a href="#0504">How do I submit a bug report?</a><br>  5.4&nbsp; <a href="#0504">How do I submit a bug report?</a><br>
57  </p>  </p>
58                        
59  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <table border=0 cellpadding=0 cellspacing="0" width="100%">
60  <tr><td class="bmid">1&nbsp; Introduction</td></tr></table>  <tr><td class="bmid">1&nbsp; Introduction</td></tr></table>
61    
62  <p><b><a name="0101">1.1&nbsp; What is Adonthell?</a></b></p>  <p><b><a name="0101">1.1&nbsp; What is Adonthell?</a></b></p>
63    
64  <p style="margin-left:1cm">Adonthell is the combined effort of like-minded people to create a free (as defined by the <a href="http://www.fsf.org">Free  <p style="margin-left:1cm">Adonthell is the combined effort of like-minded people to create a free (as defined by the <a href="http://www.fsf.org">Free
65  Software Foundation</a>) role playing game for various operating systems.<br><br>  Software Foundation</a>) role playing game for various operating systems.<br><br>
66    
67  The project's goals are the creation of an engine (currently going by the  The project's goals are the creation of an engine (currently going by the
68  codename <i>adonthell</i>), a set of tools and an actual, playable game driven  codename <i>adonthell</i>), a set of tools and an actual, playable game driven
69  by that engine and built with those tools.<br><br>  by that engine and built with those tools.<br><br>
70    
71  In the process, we well release a number of technology demos; small,  In the process, we well release a number of technology demos; small,
72  self-contained games to test engine and tools, and to generate some interest  self-contained games to test engine and tools, and to generate some interest
73  into our project.</p>  into our project.</p>
74    
75  <p><b><a name="0102">1.2&nbsp; What does &quot;Adonthell&quot; mean?</a></b></p>  <p><b><a name="0102">1.2&nbsp; What does &quot;Adonthell&quot; mean?</a></b></p>
76    
77  <p style="margin-left:1cm">Adonthell is the place where a large part of the  <p style="margin-left:1cm">Adonthell is the place where a large part of the
78  final game will take place. It is a remote island, discovered and named by  final game will take place. It is a remote island, discovered and named by
79  Tanath the Seafarer. More information about Adonthell is revealed in the  Tanath the Seafarer. More information about Adonthell is revealed in the
80  <a href="/library/adonthell.shtml">prologue</a>.</p>  <a href="/library/adonthell.shtml">prologue</a>.</p>
81    
82  <p><b><a name="0103">1.3&nbsp; How do I pronounce &quot;Adonthell&quot;?</a></b></p>  <p><b><a name="0103">1.3&nbsp; How do I pronounce &quot;Adonthell&quot;?</a></b></p>
83    
84  <p style="margin-left:1cm">Just as you would pronounce &quot;Linux&quot;,  <p style="margin-left:1cm">Just as you would pronounce &quot;Linux&quot;,
85  i.e. you are free to pronounce it every way you want.<br><br>  i.e. you are free to pronounce it every way you want.<br><br>
86    
87  Sensible ways would be <b>A</b>-don-tell or A-<b>don</b>-tell,  Sensible ways would be <b>A</b>-don-tell or A-<b>don</b>-tell,
88  emphasising on the first respectively second syllable. Note that the  emphasising on the first respectively second syllable. Note that the
89  <i>h</i> in <i>thell</i> is meant to be silent.</p>  <i>h</i> in <i>thell</i> is meant to be silent.</p>
90    
91    
92  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <table border=0 cellpadding=0 cellspacing="0" width="100%">
93  <tr><td class="bmid">2&nbsp; Getting Started</td></tr></table>  <tr><td class="bmid">2&nbsp; Getting Started</td></tr></table>
94    
95  <p><b><a name="0201">2.1&nbsp; Where can I get Adonthell?</a></b></p>  <p><b><a name="0201">2.1&nbsp; Where can I get Adonthell?</a></b></p>
96    
97  <p style="margin-left:1cm">Official releases are available on our  <p style="margin-left:1cm">Official releases are available on our
98  <a href="/download/">download page</a>.<br><br>  <a href="/download/">download page</a>.<br><br>
99    
100  If you are interested in older versions, please have a look at the <a href="/download/roots.shtml">roots</a>.<br><br>  If you are interested in older versions, please have a look at the <a href="/download/roots.shtml">roots</a>.<br><br>
101    
102  For the bleeding edge, get the source directly from <a href="/development/cvs.shtml">CVS</a>.</p>  For the bleeding edge, get the source directly from <a href="/development/cvs.shtml">CVS</a>.</p>
103    
104  <p><b><a name="0202">2.2&nbsp; What is the latest version of Adonthell?</a></b></p>  <p><b><a name="0202">2.2&nbsp; What is the latest version of Adonthell?</a></b></p>
105    
106  <p style="margin-left:1cm">The recent release is version 0.3.3, a.k.a Waste's  <p style="margin-left:1cm">The recent release is version 0.3.3, a.k.a Waste's
107  Edge.<br><br>  Edge.<br><br>
108    
109  To find out which version you are using, type <i>adonthell -v</i> on the  To find out which version you are using, type <i>adonthell -v</i> on the
110  command line.</p>  command line.</p>
111    
112  <p><b><a name="0203">2.3&nbsp; Which operating systems are supported by Adonthell?</a></b></p>  <p><b><a name="0203">2.3&nbsp; Which operating systems are supported by Adonthell?</a></b></p>
113    
114  <p style="margin-left:1cm">Recent versions of Adonthell should run on all  <p style="margin-left:1cm">Recent versions of Adonthell should run on all
115  platforms supported by SDL, Python and the GNU Compiler Collection. However,  platforms supported by SDL, Python and the GNU Compiler Collection. However,
116  not all possible combinations have been thoroughly tested, and binaries only  not all possible combinations have been thoroughly tested, and binaries only
117  exist for a few platforms respectively distros.<br><br>  exist for a few platforms respectively distros.<br><br>
118    
119  Adonthell can be compiled for BeOS, *BSD, Linux (alpha, arm, i386, ppc),  Adonthell can be compiled for BeOS, *BSD, Linux (alpha, arm, i386, ppc),
120  MacOS&nbsp;X, Solaris and Windows with more or less hassle.<br><br>  MacOS&nbsp;X, Solaris and Windows with more or less hassle.<br><br>
121    
122  Binaries for Beos, Linux, MacOS X, Solaris and Windows are already available, others might be released sooner or later.</p>  Binaries for Beos, Linux, MacOS X, Solaris and Windows are already available, others might be released sooner or later.</p>
123    
124  <p><b><a name="0204">2.4&nbsp; How do I compile Adonthell for my OS?</a></b></p>  <p><b><a name="0204">2.4&nbsp; How do I compile Adonthell for my OS?</a></b></p>
125    
126  <p style="margin-left:1cm">Instructions for some operating systems are enclosed  <p style="margin-left:1cm">Instructions for some operating systems are enclosed
127  in the source package, conveniently named README<i>.os</i>. Information that  in the source package, conveniently named README<i>.os</i>. Information that
128  applies to all platforms is kept in the INSTALL file. The NEWBIE file provides  applies to all platforms is kept in the INSTALL file. The NEWBIE file provides
129  help for Linux-newbies.<br><br>  help for Linux-newbies.<br><br>
130    
131  Some information for compiling Adonthell on Solaris is available on Brian's  Some information for compiling Adonthell on Solaris is available on Brian's
132  <a href="http://www.solaris4you.dk/readme.adonthell">Solaris site</a>.<br><br>  <a href="http://www.solaris4you.dk/readme.adonthell">Solaris site</a>.<br><br>
133    
134  To build the Windows version, use a cross-compiler or cygwin; or just  To build the Windows version, use a cross-compiler or cygwin; or just
135  get the premade binaries ;-).</p>  get the premade binaries ;-).</p>
136    
137    
138  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <table border=0 cellpadding=0 cellspacing="0" width="100%">
139  <tr><td class="bmid">3&nbsp; Waste's Edge</td></tr></table>  <tr><td class="bmid">3&nbsp; Waste's Edge</td></tr></table>
140    
141  <p><b><a name="0301">3.1&nbsp; What is Waste's Edge?</a></b></p>  <p><b><a name="0301">3.1&nbsp; What is Waste's Edge?</a></b></p>
142    
143  <p style="margin-left:1cm">Waste's Edge is the first demo game with actual  <p style="margin-left:1cm">Waste's Edge is the first demo game with actual
144  gameplay, even though it lacks many features of ordinary RPGs.<br><br>  gameplay, even though it lacks many features of ordinary RPGs.<br><br>
145    
146  The demo takes place at <a href="/library/wastesedge.shtml">Waste's Edge</a>, a  The demo takes place at <a href="/library/wastesedge.shtml">Waste's Edge</a>, a
147  small and remote trading outpost, hence the name.</p>  small and remote trading outpost, hence the name.</p>
148    
149  <p><b><a name="0302">3.2&nbsp; Why is there no combat in Waste's Edge?</a></b></p>  <p><b><a name="0302">3.2&nbsp; Why is there no combat in Waste's Edge?</a></b></p>
150    
151  <p style="margin-left:1cm">That's due to the game engine. At the time we  <p style="margin-left:1cm">That's due to the game engine. At the time we
152  created Waste's Edge, combat wasn't implemented. But since we didn't want to  created Waste's Edge, combat wasn't implemented. But since we didn't want to
153  keep people waiting any longer, we decided to go without combat (and many other  keep people waiting any longer, we decided to go without combat (and many other
154  things).<br><br>  things).<br><br>
155    
156  Combat will be in the next demo though.</p>  Combat will be in the next demo though.</p>
157    
158  <p><b><a name="0303">3.3&nbsp; Why is the game in 320x240?</a></b></p>  <p><b><a name="0303">3.3&nbsp; Why is the game in 320x240?</a></b></p>
159    
160  <p style="margin-left:1cm">The two main reasons for that are performance and  <p style="margin-left:1cm">The two main reasons for that are performance and
161  size. In the current state, Adonthell runs on low end computers (Pentium 166)  size. In the current state, Adonthell runs on low end computers (Pentium 166)
162  and handheld devices (Zaurus) <b>without</b> any hardware acceleration! At the same time, the download is quite small.<br><br>  and handheld devices (Zaurus) <b>without</b> any hardware acceleration! At the same time, the download is quite small.<br><br>
163    
164  The main benefit of higher resolutions would be more detailed graphics; and  The main benefit of higher resolutions would be more detailed graphics; and
165  since that is on the wishlist of our artists, all subsequent releases will  since that is on the wishlist of our artists, all subsequent releases will
166  run in true 640x480.</p>  run in true 640x480.</p>
167    
168  <p><b><a name="0304">3.4&nbsp; Is the villain ever found?</a></b></p>  <p><b><a name="0304">3.4&nbsp; Is the villain ever found?</a></b></p>
169    
170  <p style="margin-left:1cm">Maybe. See <a href="#0305">3.5</a> for more  <p style="margin-left:1cm">Maybe. See <a href="#0305">3.5</a> for more
171  details.<br><br>  details.<br><br>
172    
173  (You don't know what this is all about? Then  (You don't know what this is all about? Then
174  <a href="/download/index.shtml#wastesedge">play Waste's Edge</a> and see for  <a href="/download/index.shtml#wastesedge">play Waste's Edge</a> and see for
175  yourself!)</p>  yourself!)</p>
176    
177  <p><b><a name="0305">3.5&nbsp; Will there be a sequel to Waste's Edge?</a></b></p>  <p><b><a name="0305">3.5&nbsp; Will there be a sequel to Waste's Edge?</a></b></p>
178    
179  <p style="margin-left:1cm">Not really. The next demo (Dun Barethsol) will  <p style="margin-left:1cm">Not really. The next demo (Dun Barethsol) will
180  take place in the same region, but it will feature different characters and a  take place in the same region, but it will feature different characters and a
181  completely different background.<br><br>  completely different background.<br><br>
182    
183  However, it might resolve a few lose ends of Waste's Edge, and there will  However, it might resolve a few lose ends of Waste's Edge, and there will
184  be definitely a reunion with some of the more charming characters. Like Lady  be definitely a reunion with some of the more charming characters. Like Lady
185  Frostbloom.</p>  Frostbloom.</p>
186    
187  <p><b><a name="0306">3.6&nbsp; Help, I'm stuck!</a></b></p>  <p><b><a name="0306">3.6&nbsp; Help, I'm stuck!</a></b></p>
188    
189  <p style="margin-left:1cm">As somebody said on the <a href="http://www.happypenguin.org">Linux Game Tome</a>:<br><br>  <p style="margin-left:1cm">As somebody said on the <a href="http://www.happypenguin.org">Linux Game Tome</a>:<br><br>
190    
191  <i>&quot;If you get really stuck, I would just wander round talking to everyone again and enjoy the music until you get a new lead :-)&quot;</i><br><br>  <i>&quot;If you get really stuck, I would just wander round talking to everyone again and enjoy the music until you get a new lead :-)&quot;</i><br><br>
192    
193  If that's not an option, feel free to post to our user to user discussion <a href="http://www.3dforums.com/?loc=49&action=forumpage&forum_id=158&daycount=100">forum</a>. Eventually, somebody will stumble by  If that's not an option, feel free to post to our user to user discussion <a href="http://www.3dforums.com/?loc=49&action=forumpage&forum_id=158&daycount=100">forum</a>. Eventually, somebody will stumble by
194  there and help.<br><br>  there and help.<br><br>
195    
196  If you think that a bug is preventing you from finishing the game, you  If you think that a bug is preventing you from finishing the game, you
197  should consider <a href="#0504">filing a bug report</a>.</p>  should consider <a href="#0504">filing a bug report</a>.</p>
198    
199    
200  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <table border=0 cellpadding=0 cellspacing="0" width="100%">
201  <tr><td class="bmid">4&nbsp; Development</td></tr></table>  <tr><td class="bmid">4&nbsp; Development</td></tr></table>
202    
203  <p><b><a name="0401">4.1&nbsp; What are your plans for the future?</a></b></p>  <p><b><a name="0401">4.1&nbsp; What are your plans for the future?</a></b></p>
204    
205  <p style="margin-left:1cm">Nothing is definite yet, but the following appears  <p style="margin-left:1cm">Nothing is definite yet, but the following appears
206  to be very likely:<br><br>  to be very likely:<br><br>
207    
208  Version 0.4 of our engine will have a (basic) item and combat system that  Version 0.4 of our engine will have a (basic) item and combat system that
209  will be improved in subsequent 0.4.x releases. Together with v0.4, the Dun  will be improved in subsequent 0.4.x releases. Together with v0.4, the Dun
210  Barethsol demo game will be released, which is easily 10 times bigger than  Barethsol demo game will be released, which is easily 10 times bigger than
211  Waste's Edge.<br><br>  Waste's Edge.<br><br>
212    
213  Version 0.5 should see the <a href="/download/documentation.shtml#rps">role  Version 0.5 should see the <a href="/download/documentation.shtml#rps">role
214  playing system</a> completely implemented. Further 0.5.x releases will probably  playing system</a> completely implemented. Further 0.5.x releases will probably
215  add more spells, items and ways to interact with them (like baking bread).  add more spells, items and ways to interact with them (like baking bread).
216  It's completely open whether yet another demo game will accompany that version.  It's completely open whether yet another demo game will accompany that version.
217  It is more likely that we just make additions to Dun Barethsol.<br><br>  It is more likely that we just make additions to Dun Barethsol.<br><br>
218    
219  Once the engine is feature complete, we'll probably start to create the final  Once the engine is feature complete, we'll probably start to create the final
220  game: Adonthell. At the same time, further improvements and additions, like  game: Adonthell. At the same time, further improvements and additions, like
221  fancy graphic effects and such, will be made to the engine.<br><br>  fancy graphic effects and such, will be made to the engine.<br><br>
222    
223  Once Adonthell is finished, we'll release version 1.0 of the engine. What will  Once Adonthell is finished, we'll release version 1.0 of the engine. What will
224  happen afterwards is undecided. Expect further improvements and add-ons, either  happen afterwards is undecided. Expect further improvements and add-ons, either
225  created by us, or by a community that has hopefully formed 'til then. We're  created by us, or by a community that has hopefully formed 'til then. We're
226  also hoping that others use our engine and tools to create RPGs of their  also hoping that others use our engine and tools to create RPGs of their
227  own (see <a href="#0404">4.4</a>).</p>  own (see <a href="#0404">4.4</a>).</p>
228    
229  <p><b><a name="0402">4.2&nbsp; When will the next version be released?</a></b></p>  <p><b><a name="0402">4.2&nbsp; When will the next version be released?</a></b></p>
230    
231  <p style="margin-left:1cm">We have not the slightest idea ;-).<br><br>  <p style="margin-left:1cm">We have not the slightest idea ;-).<br><br>
232    
233  But seriously, we never had much luck with meeting deadlines, so we stopped  But seriously, we never had much luck with meeting deadlines, so we stopped
234  announcing release dates. The next version will be released when it is  announcing release dates. The next version will be released when it is
235  done.<br><br>  done.<br><br>
236    
237  To get an impression of the current state of development, have a  To get an impression of the current state of development, have a
238  look at our <a href="/development/diary.shtml">dev diary</a>.<br><br>  look at our <a href="/development/diary.shtml">dev diary</a>.<br><br>
239    
240  To speed up development, consider <a href="#0403">helping</a> us.</p>  To speed up development, consider <a href="#0403">helping</a> us.</p>
241    
242  <p><b><a name="0403">4.3&nbsp; How can I get involved with Adonthell?</a></b></p>  <p><b><a name="0403">4.3&nbsp; How can I get involved with Adonthell?</a></b></p>
243    
244  <p style="margin-left:1cm">If you are a programmer, graphic artist or writer  <p style="margin-left:1cm">If you are a programmer, graphic artist or writer
245  interested in joining our efforts, we would like to hear from you.<br><br>  interested in joining our efforts, we would like to hear from you.<br><br>
246    
247  To get involved with Adonthell, please follow the steps below:</p>  To get involved with Adonthell, please follow the steps below:</p>
248    
249  <ol style="margin-left:1cm">  <ol style="margin-left:1cm">
250  <li>Read about our <a href="/development/join.shtml">philosophy</a> to  <li>Read the information provided for <a href="/development/join.shtml">new developers</a> to
251  decide whether Adonthell is the right project for you.</li>  see what help is required.</li>
252    
253  <li>Make yourself comfortable with the project. Browse the  <li>Make yourself comfortable with the project. Browse the
254  <a href="/download/documentation.shtml">documentation</a>, the  <a href="/download/documentation.shtml">documentation</a>, the
255  <a href="/contact/mailinglist.shtml">list archives</a> and the rest  <a href="/contact/mailinglist.shtml">list archives</a> and the rest
256  of the website. Expect to spend some time with that.</li>  of the website. Expect to spend some time with that.</li>
257    
258  <li>Introduce yourself to the team and ask any questions that are not answered  <li>Introduce yourself on the <a
259  by the material above.</li>   href="/contact/mailinglist.shtml#general">adonthell-general</a> mailing list and ask any questions that are not answered by the material above.</li>
260    
261  <li>By now you should know enough to pick yourself a task. Once you  <li>By now you should know enough to pick yourself <a href="/development/tasks/">a task</a>. Once you have produced some results, you can consider yourself part of the team
262  have produced some results, you can consider yourself part of the team  :-).</li>
263  :-).</li>  </ol>
264  </ol>  
265    <p style="margin-left:1cm">Of course, if you just want to submit a patch or
266  <p style="margin-left:1cm">Of course, if you just want to submit a patch or  share some ideas, you need not go through all of this. Just send some mail to
267  share some ideas, you need not go through all of this. Just send some mail to  the appropriate <a href="/contact/mailinglist.shtml">list</a>.</p>
268  the appropriate <a href="/contact/mailinglist.shtml">list</a>.</p>  
269    <p><b><a name="0404">4.4&nbsp; Can I make my own RPG with the Adonthell engine?</a></b></p>
270  <p><b><a name="0404">4.4&nbsp; Can I make my own RPG with the Adonthell engine?</a></b></p>  
271    <p style="margin-left:1cm">Yes, but ...<br><br>
272  <p style="margin-left:1cm">Yes, but ...<br><br>  
273    The game engine is written with this in mind; all game data is therefore
274  The game engine is written with this in mind; all game data is therefore  strictly separated and the engine itself is highly customisable via
275  strictly separated and the engine itself is highly customisable via  Python.<br><br>
276  Python.<br><br>  
277    At present however, both the engine and tools are incomplete and quite difficult
278  At present however, both the engine and tools are incomplete and quite difficult  to use. Moreover, the data format is due to change, so all content you create
279  to use. Moreover, the data format is due to change, so all content you create  now will have to be adapted to future versions of the engine.<br><br>
280  now will have to be adapted to future versions of the engine.<br><br>  
281    For those reasons, we wouldn't encourage you to make your own RPG with our
282  For those reasons, we wouldn't encourage you to make your own RPG with our  engine today, unless you know what you're doing. In the future however, we
283  engine today, unless you know what you're doing. In the future however, we  would be more than happy to see other RPGs using the Adonthell engine.<br><br>
284  would be more than happy to see other RPGs using the Adonthell engine.<br><br>  
285    In either case, we'll support you as good as we can.</p>
286  In either case, we'll support you as good as we can.</p>  
287    
288    <table border=0 cellpadding=0 cellspacing="0" width="100%">
289  <table border=0 cellpadding=0 cellspacing="0" width="100%">  <tr><td class="bmid">5&nbsp; Problems</td></tr></table>
290  <tr><td class="bmid">5&nbsp; Problems</td></tr></table>  
291    <p><b><a name="0501">5.1&nbsp; Adonthell will not work for me!</a></b></p>
292  <p><b><a name="0501">5.1&nbsp; Adonthell will not work for me!</a></b></p>  
293    <p style="margin-left:1cm">If you compiled Adonthell yourself, make sure to
294  <p style="margin-left:1cm">If you compiled Adonthell yourself, make sure to  properly install it ('make install'). It won't run otherwise.<br><br>
295  properly install it ('make install'). It won't run otherwise.<br><br>  
296    If compilation itself fails, please consult the INSTALL and NEWBIE files
297  If compilation itself fails, please consult the INSTALL and NEWBIE files  for help. If that does not get you any further, please submit a
298  for help. If that does not get you any further, please submit a  <a href="http://savannah.nongnu.org/support/?group=adonthell">support
299  <a href="http://savannah.nongnu.org/support/?group=adonthell">support  request</a> <b>after</b> checking that the issue hasn't been brought
300  request</a> <b>after</b> checking that the issue hasn't been brought  up by somebody else already. Please include details about the version of
301  up by somebody else already. Please include details about the version of  Adonthell, your OS, hardware and compiler. And the error message of
302  Adonthell, your OS, hardware and compiler. And the error message of  course.<br><br>
303  course.<br><br>  
304    If a precompiled package fails on you, please submit a <a href="#0504">bug
305  If a precompiled package fails on you, please submit a <a href="#0504">bug  report</a>.</p>
306  report</a>.</p>  
307    <p><b><a name="0502">5.2&nbsp; Known issues</a></b></p>
308  <p><b><a name="0502">5.2&nbsp; Known issues</a></b></p>  
309    <p style="margin-left:1cm">Especially when compiling Adonthell from CVS you
310  <p style="margin-left:1cm">Especially when compiling Adonthell from CVS you  might run into a few problems. Those we're aware of are listed below:</p>
311  might run into a few problems. Those we're aware of are listed below:</p>  
312    <ul style="margin-left:1cm">
313  <ul style="margin-left:1cm">  <li>When compiling Adonthell I get:<br><br>
314  <li>When compiling Adonthell I get:<br><br>  
315    <span style="color:#000000;"><small>make: *** No rule to make target `_AM_File,', needed by `all-recursive-am'.</small></span><br><br>
316  <span style="color:#000000;"><small>make: *** No rule to make target `_AM_File,', needed by `all-recursive-am'.</small></span><br><br>  
317    You'll need to install automake version 1.6 or later. Afterwards run ./autogen.sh again.<br>&nbsp;</li>
318  You'll need to install automake version 1.6 or later. Afterwards run ./autogen.sh again.<br>&nbsp;</li>  
319    <li>When compiling Adonthell I get:<br><br>
320  <li>When compiling Adonthell I get:<br><br>  
321    <span style="color:#000000;"><small>storage.h:36: directory `map' specified in #include</small></span><br><br>
322  <span style="color:#000000;"><small>storage.h:36: directory `map' specified in #include</small></span><br><br>  
323    You'll have to run 'cvs update -P' to get rid of the empty src/map directory.
324  You'll have to run 'cvs update -P' to get rid of the empty src/map directory.  Then compilation will work.<br>&nbsp;</li>
325  Then compilation will work.<br>&nbsp;</li>  
326    <li>When launching Adonthell, I get:<br><br>
327  <li>When launching Adonthell, I get:<br><br>  
328    <span style="color:#000000;"><small>
329  <span style="color:#000000;"><small>  Traceback (most recent call last):<br>
330  Traceback (most recent call last):<br>  &nbsp; File &quot;./init.py&quot;, line 229, in ?<br>
331  &nbsp; File &quot;./init.py&quot;, line 229, in ?<br>  &nbsp; File &quot;./init.py&quot;, line 38, in __init__<br>
332  &nbsp; File &quot;./init.py&quot;, line 38, in __init__<br>  &nbsp; File &quot;./adonthell.py&quot;, line 2198, in __init__<br>
333  &nbsp; File &quot;./adonthell.py&quot;, line 2198, in __init__<br>  RuntimeError: No constructor defined<br>
334  RuntimeError: No constructor defined<br>  exec_file: init load failed:<br>
335  exec_file: init load failed:<br>  init: destructor called
336  init: destructor called  </small></span><br><br>
337  </small></span><br><br>  
338    You are using SWIG 1.3.17, which appears to be broken. Please downgrade to 1.3.15, then configure, make and make install again. SWIG is available at
339  You are using SWIG 1.3.17, which appears to be broken. Please downgrade to 1.3.15, then configure, make and make install again. SWIG is available at  <a href="http://www.swig.org">http://www.swig.org</a>.</li>
340  <a href="http://www.swig.org">http://www.swig.org</a>.</li>  </ul>
341  </ul>  
342    <p><b><a name="0503">5.3&nbsp; Does Adonthell run in fullscreen mode under Linux?</a></b></p>
343  <p><b><a name="0503">5.3&nbsp; Does Adonthell run in fullscreen mode under Linux?</a></b></p>  
344    <p style="margin-left:1cm">Yes, it does.<br><br>
345  <p style="margin-left:1cm">Yes, it does.<br><br>  
346    However, it doesn't by default, as it requires you to configure your
347  However, it doesn't by default, as it requires you to configure your  X server accordingly. For more details, please refer to the FULLSCREEN.howto
348  X server accordingly. For more details, please refer to the FULLSCREEN.howto  that comes with Adonthell.</p>
349  that comes with Adonthell.</p>  
350    <p><b><a name="0504">5.4&nbsp; How do I submit a bug report?</a></b></p>
351  <p><b><a name="0504">5.4&nbsp; How do I submit a bug report?</a></b></p>  
352    <p style="margin-left:1cm">Before you report a bug, please make sure that
353  <p style="margin-left:1cm">Before you report a bug, please make sure that  you are running the latest version of Adonthell. If newer releases exist,
354  you are running the latest version of Adonthell. If newer releases exist,  chances are good that your bug has been fixed already.<br><br>
355  chances are good that your bug has been fixed already.<br><br>  
356    If you are running the latest version, check the
357  If you are running the latest version, check the  <a href="/contact/mailinglist.shtml#devel">adonthell-devel</a> mailing list
358  <a href="/contact/mailinglist.shtml#devel">adonthell-devel</a> mailing list  archives whether the problem has already been reported. Otherwise, send a
359  archives whether the problem has already been reported. Otherwise, send a  bug report to that list.<br><br>
360  bug report to that list.<br><br>  
361    The more information you provide, the faster we can help. We need to know the
362  The more information you provide, the faster we can help. We need to know the  version of Adonthell and the OS/distro you are using. If there are any error
363  version of Adonthell and the OS/distro you are using. If there are any error  messages, include them as well. (Under Windows you'll find them in stderr.txt and stdout.txt in the Adonthell directory) If the game crashes, please describe
364  messages, include them as well. (Under Windows you'll find them in stderr.txt and stdout.txt in the Adonthell directory) If the game crashes, please describe  what actions lead to the crash.<br><br>
365  what actions lead to the crash.<br><br>  
366    Attach a save game if that makes sense. On Unix systems you'll find the saved
367  Attach a save game if that makes sense. On Unix systems you'll find the saved  games under $HOME/.adonthell/, on Windows they're kept inside the Adonthell
368  games under $HOME/.adonthell/, on Windows they're kept inside the Adonthell  folder. Just zip or tar the appropriate save game directory.<br><br>
369  folder. Just zip or tar the appropriate save game directory.<br><br>  
370    Depending on the nature of the bug, we might require further help from your
371  Depending on the nature of the bug, we might require further help from your  side. So expect that we ask you to try some things out, especially if you are
372  side. So expect that we ask you to try some things out, especially if you are  using hardware that we can not test on ourselves.</p>
373  using hardware that we can not test on ourselves.</p>  
374    <div align=center><a href="index.shtml">Back to Overview</a></div>
375  <div align=center><a href="index.shtml">Back to Overview</a></div>  
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