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<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
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<tr><td class="bmid">Frequently Asked Questions</td></tr></table> |
<tr><td class="bmid">Frequently Asked Questions</td></tr></table> |
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<p>This FAQ is not meant to be complete. If you have questions not covered |
<p>This FAQ is not meant to be complete. If you have questions not covered |
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yet, or find an answer not helpful enough, please mail to |
yet, or find an answer not helpful enough, please mail to |
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<b>adonthell-project at linuxgames.com</b>.</p> |
<b>adonthell-general at nongnu.org</b>.</p> |
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<p><b>1 Introduction</b><br> |
<p><b>1 Introduction</b><br> |
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1.1 <a href="#0101">What is Adonthell?</a><br> |
1.1 <a href="#0101">What is Adonthell?</a><br> |
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1.2 <a href="#0102">What does "Adonthell" mean?</a><br> |
1.2 <a href="#0102">What does "Adonthell" mean?</a><br> |
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1.3 <a href="#0103">How do I pronounce "Adonthell"?</a><br> |
1.3 <a href="#0103">How do I pronounce "Adonthell"?</a><br> |
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</p> |
</p> |
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<p><b>2 Getting Started</b><br> |
<p><b>2 Getting Started</b><br> |
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2.1 <a href="#0201">Where can I get Adonthell?</a><br> |
2.1 <a href="#0201">Where can I get Adonthell?</a><br> |
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2.2 <a href="#0202">What is the latest version of Adonthell?</a><br> |
2.2 <a href="#0202">What is the latest version of Adonthell?</a><br> |
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2.3 <a href="#0203">Which operating systems are supported by Adonthell?</a><br> |
2.3 <a href="#0203">Which operating systems are supported by Adonthell?</a><br> |
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2.4 <a href="#0204">How do I compile Adonthell for my OS?</a><br> |
2.4 <a href="#0204">How do I compile Adonthell for my OS?</a><br> |
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</p> |
</p> |
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<p><b>3 Waste's Edge</b><br> |
<p><b>3 Waste's Edge</b><br> |
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3.1 <a href="#0301">What is Waste's Edge?</a><br> |
3.1 <a href="#0301">What is Waste's Edge?</a><br> |
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3.2 <a href="#0302">Why is there no combat in Waste's Edge?</a><br> |
3.2 <a href="#0302">Why is there no combat in Waste's Edge?</a><br> |
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3.3 <a href="#0303">Why is the game in 320x240?</a><br> |
3.3 <a href="#0303">Why is the game in 320x240?</a><br> |
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3.4 <a href="#0304">Is the villain ever found?</a><br> |
3.4 <a href="#0304">Is the villain ever found?</a><br> |
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3.5 <a href="#0305">Will there be a sequel to Waste's Edge?</a><br> |
3.5 <a href="#0305">Will there be a sequel to Waste's Edge?</a><br> |
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3.6 <a href="#0306">Help, I'm stuck!</a><br> |
3.6 <a href="#0306">Help, I'm stuck!</a><br> |
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</p> |
</p> |
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<p><b>4 Development</b><br> |
<p><b>4 Development</b><br> |
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4.1 <a href="#0401">What are your plans for the future?</a><br> |
4.1 <a href="#0401">What are your plans for the future?</a><br> |
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4.2 <a href="#0402">When will the next version be released?</a><br> |
4.2 <a href="#0402">When will the next version be released?</a><br> |
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4.3 <a href="#0403">How can I get involved with Adonthell?</a><br> |
4.3 <a href="#0403">How can I get involved with Adonthell?</a><br> |
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4.4 <a href="#0404">Can I make my own RPG with the Adonthell engine?</a><br> |
4.4 <a href="#0404">Can I make my own RPG with the Adonthell engine?</a><br> |
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</p> |
</p> |
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<p><b>5 Problems</b><br> |
<p><b>5 Problems</b><br> |
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5.1 <a href="#0501">Adonthell will not work for me!</a><br> |
5.1 <a href="#0501">Adonthell will not work for me!</a><br> |
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5.2 <a href="#0502">Known issues</a><br> |
5.2 <a href="#0502">Known issues</a><br> |
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5.3 <a href="#0503">Does Adonthell run in fullscreen mode under Linux?</a><br> |
5.3 <a href="#0503">Does Adonthell run in fullscreen mode under Linux?</a><br> |
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5.4 <a href="#0504">How do I submit a bug report?</a><br> |
5.4 <a href="#0504">How do I submit a bug report?</a><br> |
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</p> |
</p> |
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<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
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<tr><td class="bmid">1 Introduction</td></tr></table> |
<tr><td class="bmid">1 Introduction</td></tr></table> |
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<p><b><a name="0101">1.1 What is Adonthell?</a></b></p> |
<p><b><a name="0101">1.1 What is Adonthell?</a></b></p> |
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<p style="margin-left:1cm">Adonthell is the combined effort of like-minded people to create a free (as defined by the <a href="http://www.fsf.org">Free |
<p style="margin-left:1cm">Adonthell is the combined effort of like-minded people to create a free (as defined by the <a href="http://www.fsf.org">Free |
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Software Foundation</a>) role playing game for various operating systems.<br><br> |
Software Foundation</a>) role playing game for various operating systems.<br><br> |
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The project's goals are the creation of an engine (currently going by the |
The project's goals are the creation of an engine (currently going by the |
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codename <i>adonthell</i>), a set of tools and an actual, playable game driven |
codename <i>adonthell</i>), a set of tools and an actual, playable game driven |
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by that engine and built with those tools.<br><br> |
by that engine and built with those tools.<br><br> |
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In the process, we well release a number of technology demos; small, |
In the process, we well release a number of technology demos; small, |
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self-contained games to test engine and tools, and to generate some interest |
self-contained games to test engine and tools, and to generate some interest |
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into our project.</p> |
into our project.</p> |
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<p><b><a name="0102">1.2 What does "Adonthell" mean?</a></b></p> |
<p><b><a name="0102">1.2 What does "Adonthell" mean?</a></b></p> |
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<p style="margin-left:1cm">Adonthell is the place where a large part of the |
<p style="margin-left:1cm">Adonthell is the place where a large part of the |
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final game will take place. It is a remote island, discovered and named by |
final game will take place. It is a remote island, discovered and named by |
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Tanath the Seafarer. More information about Adonthell is revealed in the |
Tanath the Seafarer. More information about Adonthell is revealed in the |
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<a href="/library/adonthell.shtml">prologue</a>.</p> |
<a href="/library/adonthell.shtml">prologue</a>.</p> |
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<p><b><a name="0103">1.3 How do I pronounce "Adonthell"?</a></b></p> |
<p><b><a name="0103">1.3 How do I pronounce "Adonthell"?</a></b></p> |
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<p style="margin-left:1cm">Just as you would pronounce "Linux", |
<p style="margin-left:1cm">Just as you would pronounce "Linux", |
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i.e. you are free to pronounce it every way you want.<br><br> |
i.e. you are free to pronounce it every way you want.<br><br> |
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Sensible ways would be <b>A</b>-don-tell or A-<b>don</b>-tell, |
Sensible ways would be <b>A</b>-don-tell or A-<b>don</b>-tell, |
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emphasising on the first respectively second syllable. Note that the |
emphasising on the first respectively second syllable. Note that the |
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<i>h</i> in <i>thell</i> is meant to be silent.</p> |
<i>h</i> in <i>thell</i> is meant to be silent.</p> |
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<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
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<tr><td class="bmid">2 Getting Started</td></tr></table> |
<tr><td class="bmid">2 Getting Started</td></tr></table> |
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<p><b><a name="0201">2.1 Where can I get Adonthell?</a></b></p> |
<p><b><a name="0201">2.1 Where can I get Adonthell?</a></b></p> |
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<p style="margin-left:1cm">Official releases are available on our |
<p style="margin-left:1cm">Official releases are available on our |
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<a href="/download/">download page</a>.<br><br> |
<a href="/download/">download page</a>.<br><br> |
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If you are interested in older versions, please have a look at the <a href="/download/roots.shtml">roots</a>.<br><br> |
If you are interested in older versions, please have a look at the <a href="/download/roots.shtml">roots</a>.<br><br> |
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For the bleeding edge, get the source directly from <a href="/development/cvs.shtml">CVS</a>.</p> |
For the bleeding edge, get the source directly from <a href="/development/cvs.shtml">CVS</a>.</p> |
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<p><b><a name="0202">2.2 What is the latest version of Adonthell?</a></b></p> |
<p><b><a name="0202">2.2 What is the latest version of Adonthell?</a></b></p> |
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<p style="margin-left:1cm">The recent release is version 0.3.3, a.k.a Waste's |
<p style="margin-left:1cm">The recent release is version 0.3.3, a.k.a Waste's |
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Edge.<br><br> |
Edge.<br><br> |
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To find out which version you are using, type <i>adonthell -v</i> on the |
To find out which version you are using, type <i>adonthell -v</i> on the |
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command line.</p> |
command line.</p> |
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<p><b><a name="0203">2.3 Which operating systems are supported by Adonthell?</a></b></p> |
<p><b><a name="0203">2.3 Which operating systems are supported by Adonthell?</a></b></p> |
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<p style="margin-left:1cm">Recent versions of Adonthell should run on all |
<p style="margin-left:1cm">Recent versions of Adonthell should run on all |
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platforms supported by SDL, Python and the GNU Compiler Collection. However, |
platforms supported by SDL, Python and the GNU Compiler Collection. However, |
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not all possible combinations have been thoroughly tested, and binaries only |
not all possible combinations have been thoroughly tested, and binaries only |
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exist for a few platforms respectively distros.<br><br> |
exist for a few platforms respectively distros.<br><br> |
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Adonthell can be compiled for BeOS, *BSD, Linux (alpha, arm, i386, ppc), |
Adonthell can be compiled for BeOS, *BSD, Linux (alpha, arm, i386, ppc), |
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MacOS X, Solaris and Windows with more or less hassle.<br><br> |
MacOS X, Solaris and Windows with more or less hassle.<br><br> |
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Binaries for Beos, Linux, MacOS X, Solaris and Windows are already available, others might be released sooner or later.</p> |
Binaries for Beos, Linux, MacOS X, Solaris and Windows are already available, others might be released sooner or later.</p> |
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<p><b><a name="0204">2.4 How do I compile Adonthell for my OS?</a></b></p> |
<p><b><a name="0204">2.4 How do I compile Adonthell for my OS?</a></b></p> |
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<p style="margin-left:1cm">Instructions for some operating systems are enclosed |
<p style="margin-left:1cm">Instructions for some operating systems are enclosed |
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in the source package, conveniently named README<i>.os</i>. Information that |
in the source package, conveniently named README<i>.os</i>. Information that |
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applies to all platforms is kept in the INSTALL file. The NEWBIE file provides |
applies to all platforms is kept in the INSTALL file. The NEWBIE file provides |
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help for Linux-newbies.<br><br> |
help for Linux-newbies.<br><br> |
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Some information for compiling Adonthell on Solaris is available on Brian's |
Some information for compiling Adonthell on Solaris is available on Brian's |
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<a href="http://www.solaris4you.dk/readme.adonthell">Solaris site</a>.<br><br> |
<a href="http://www.solaris4you.dk/readme.adonthell">Solaris site</a>.<br><br> |
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To build the Windows version, use a cross-compiler or cygwin; or just |
To build the Windows version, use a cross-compiler or cygwin; or just |
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get the premade binaries ;-).</p> |
get the premade binaries ;-).</p> |
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<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
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<tr><td class="bmid">3 Waste's Edge</td></tr></table> |
<tr><td class="bmid">3 Waste's Edge</td></tr></table> |
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<p><b><a name="0301">3.1 What is Waste's Edge?</a></b></p> |
<p><b><a name="0301">3.1 What is Waste's Edge?</a></b></p> |
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<p style="margin-left:1cm">Waste's Edge is the first demo game with actual |
<p style="margin-left:1cm">Waste's Edge is the first demo game with actual |
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gameplay, even though it lacks many features of ordinary RPGs.<br><br> |
gameplay, even though it lacks many features of ordinary RPGs.<br><br> |
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The demo takes place at <a href="/library/wastesedge.shtml">Waste's Edge</a>, a |
The demo takes place at <a href="/library/wastesedge.shtml">Waste's Edge</a>, a |
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small and remote trading outpost, hence the name.</p> |
small and remote trading outpost, hence the name.</p> |
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<p><b><a name="0302">3.2 Why is there no combat in Waste's Edge?</a></b></p> |
<p><b><a name="0302">3.2 Why is there no combat in Waste's Edge?</a></b></p> |
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<p style="margin-left:1cm">That's due to the game engine. At the time we |
<p style="margin-left:1cm">That's due to the game engine. At the time we |
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created Waste's Edge, combat wasn't implemented. But since we didn't want to |
created Waste's Edge, combat wasn't implemented. But since we didn't want to |
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keep people waiting any longer, we decided to go without combat (and many other |
keep people waiting any longer, we decided to go without combat (and many other |
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things).<br><br> |
things).<br><br> |
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Combat will be in the next demo though.</p> |
Combat will be in the next demo though.</p> |
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<p><b><a name="0303">3.3 Why is the game in 320x240?</a></b></p> |
<p><b><a name="0303">3.3 Why is the game in 320x240?</a></b></p> |
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<p style="margin-left:1cm">The two main reasons for that are performance and |
<p style="margin-left:1cm">The two main reasons for that are performance and |
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size. In the current state, Adonthell runs on low end computers (Pentium 166) |
size. In the current state, Adonthell runs on low end computers (Pentium 166) |
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and handheld devices (Zaurus) <b>without</b> any hardware acceleration! At the same time, the download is quite small.<br><br> |
and handheld devices (Zaurus) <b>without</b> any hardware acceleration! At the same time, the download is quite small.<br><br> |
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The main benefit of higher resolutions would be more detailed graphics; and |
The main benefit of higher resolutions would be more detailed graphics; and |
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since that is on the wishlist of our artists, all subsequent releases will |
since that is on the wishlist of our artists, all subsequent releases will |
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run in true 640x480.</p> |
run in true 640x480.</p> |
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<p><b><a name="0304">3.4 Is the villain ever found?</a></b></p> |
<p><b><a name="0304">3.4 Is the villain ever found?</a></b></p> |
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<p style="margin-left:1cm">Maybe. See <a href="#0305">3.5</a> for more |
<p style="margin-left:1cm">Maybe. See <a href="#0305">3.5</a> for more |
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details.<br><br> |
details.<br><br> |
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(You don't know what this is all about? Then |
(You don't know what this is all about? Then |
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<a href="/download/index.shtml#wastesedge">play Waste's Edge</a> and see for |
<a href="/download/index.shtml#wastesedge">play Waste's Edge</a> and see for |
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yourself!)</p> |
yourself!)</p> |
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<p><b><a name="0305">3.5 Will there be a sequel to Waste's Edge?</a></b></p> |
<p><b><a name="0305">3.5 Will there be a sequel to Waste's Edge?</a></b></p> |
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<p style="margin-left:1cm">Not really. The next demo (Dun Barethsol) will |
<p style="margin-left:1cm">Not really. The next demo (Dun Barethsol) will |
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take place in the same region, but it will feature different characters and a |
take place in the same region, but it will feature different characters and a |
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completely different background.<br><br> |
completely different background.<br><br> |
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However, it might resolve a few lose ends of Waste's Edge, and there will |
However, it might resolve a few lose ends of Waste's Edge, and there will |
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be definitely a reunion with some of the more charming characters. Like Lady |
be definitely a reunion with some of the more charming characters. Like Lady |
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Frostbloom.</p> |
Frostbloom.</p> |
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<p><b><a name="0306">3.6 Help, I'm stuck!</a></b></p> |
<p><b><a name="0306">3.6 Help, I'm stuck!</a></b></p> |
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<p style="margin-left:1cm">As somebody said on the <a href="http://www.happypenguin.org">Linux Game Tome</a>:<br><br> |
<p style="margin-left:1cm">As somebody said on the <a href="http://www.happypenguin.org">Linux Game Tome</a>:<br><br> |
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<i>"If you get really stuck, I would just wander round talking to everyone again and enjoy the music until you get a new lead :-)"</i><br><br> |
<i>"If you get really stuck, I would just wander round talking to everyone again and enjoy the music until you get a new lead :-)"</i><br><br> |
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If that's not an option, feel free to post to our user to user discussion <a href="http://www.3dforums.com/?loc=49&action=forumpage&forum_id=158&daycount=100">forum</a>. Eventually, somebody will stumble by |
If that's not an option, feel free to post to our user to user discussion <a href="http://www.3dforums.com/?loc=49&action=forumpage&forum_id=158&daycount=100">forum</a>. Eventually, somebody will stumble by |
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there and help.<br><br> |
there and help.<br><br> |
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If you think that a bug is preventing you from finishing the game, you |
If you think that a bug is preventing you from finishing the game, you |
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should consider <a href="#0504">filing a bug report</a>.</p> |
should consider <a href="#0504">filing a bug report</a>.</p> |
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<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
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<tr><td class="bmid">4 Development</td></tr></table> |
<tr><td class="bmid">4 Development</td></tr></table> |
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<p><b><a name="0401">4.1 What are your plans for the future?</a></b></p> |
<p><b><a name="0401">4.1 What are your plans for the future?</a></b></p> |
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<p style="margin-left:1cm">Nothing is definite yet, but the following appears |
<p style="margin-left:1cm">Nothing is definite yet, but the following appears |
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to be very likely:<br><br> |
to be very likely:<br><br> |
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Version 0.4 of our engine will have a (basic) item and combat system that |
Version 0.4 of our engine will have a (basic) item and combat system that |
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will be improved in subsequent 0.4.x releases. Together with v0.4, the Dun |
will be improved in subsequent 0.4.x releases. Together with v0.4, the Dun |
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Barethsol demo game will be released, which is easily 10 times bigger than |
Barethsol demo game will be released, which is easily 10 times bigger than |
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Waste's Edge.<br><br> |
Waste's Edge.<br><br> |
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Version 0.5 should see the <a href="/download/documentation.shtml#rps">role |
Version 0.5 should see the <a href="/download/documentation.shtml#rps">role |
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playing system</a> completely implemented. Further 0.5.x releases will probably |
playing system</a> completely implemented. Further 0.5.x releases will probably |
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add more spells, items and ways to interact with them (like baking bread). |
add more spells, items and ways to interact with them (like baking bread). |
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It's completely open whether yet another demo game will accompany that version. |
It's completely open whether yet another demo game will accompany that version. |
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It is more likely that we just make additions to Dun Barethsol.<br><br> |
It is more likely that we just make additions to Dun Barethsol.<br><br> |
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|
219 |
Once the engine is feature complete, we'll probably start to create the final |
Once the engine is feature complete, we'll probably start to create the final |
220 |
game: Adonthell. At the same time, further improvements and additions, like |
game: Adonthell. At the same time, further improvements and additions, like |
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fancy graphic effects and such, will be made to the engine.<br><br> |
fancy graphic effects and such, will be made to the engine.<br><br> |
222 |
|
|
223 |
Once Adonthell is finished, we'll release version 1.0 of the engine. What will |
Once Adonthell is finished, we'll release version 1.0 of the engine. What will |
224 |
happen afterwards is undecided. Expect further improvements and add-ons, either |
happen afterwards is undecided. Expect further improvements and add-ons, either |
225 |
created by us, or by a community that has hopefully formed 'til then. We're |
created by us, or by a community that has hopefully formed 'til then. We're |
226 |
also hoping that others use our engine and tools to create RPGs of their |
also hoping that others use our engine and tools to create RPGs of their |
227 |
own (see <a href="#0404">4.4</a>).</p> |
own (see <a href="#0404">4.4</a>).</p> |
228 |
|
|
229 |
<p><b><a name="0402">4.2 When will the next version be released?</a></b></p> |
<p><b><a name="0402">4.2 When will the next version be released?</a></b></p> |
230 |
|
|
231 |
<p style="margin-left:1cm">We have not the slightest idea ;-).<br><br> |
<p style="margin-left:1cm">We have not the slightest idea ;-).<br><br> |
232 |
|
|
233 |
But seriously, we never had much luck with meeting deadlines, so we stopped |
But seriously, we never had much luck with meeting deadlines, so we stopped |
234 |
announcing release dates. The next version will be released when it is |
announcing release dates. The next version will be released when it is |
235 |
done.<br><br> |
done.<br><br> |
236 |
|
|
237 |
To get an impression of the current state of development, have a |
To get an impression of the current state of development, have a |
238 |
look at our <a href="/development/diary.shtml">dev diary</a>.<br><br> |
look at our <a href="/development/diary.shtml">dev diary</a>.<br><br> |
239 |
|
|
240 |
To speed up development, consider <a href="#0403">helping</a> us.</p> |
To speed up development, consider <a href="#0403">helping</a> us.</p> |
241 |
|
|
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<p><b><a name="0403">4.3 How can I get involved with Adonthell?</a></b></p> |
<p><b><a name="0403">4.3 How can I get involved with Adonthell?</a></b></p> |
243 |
|
|
244 |
<p style="margin-left:1cm">If you are a programmer, graphic artist or writer |
<p style="margin-left:1cm">If you are a programmer, graphic artist or writer |
245 |
interested in joining our efforts, we would like to hear from you.<br><br> |
interested in joining our efforts, we would like to hear from you.<br><br> |
246 |
|
|
247 |
To get involved with Adonthell, please follow the steps below:</p> |
To get involved with Adonthell, please follow the steps below:</p> |
248 |
|
|
249 |
<ol style="margin-left:1cm"> |
<ol style="margin-left:1cm"> |
250 |
<li>Read about our <a href="/development/join.shtml">philosophy</a> to |
<li>Read the information provided for <a href="/development/join.shtml">new developers</a> to |
251 |
decide whether Adonthell is the right project for you.</li> |
see what help is required.</li> |
252 |
|
|
253 |
<li>Make yourself comfortable with the project. Browse the |
<li>Make yourself comfortable with the project. Browse the |
254 |
<a href="/download/documentation.shtml">documentation</a>, the |
<a href="/download/documentation.shtml">documentation</a>, the |
255 |
<a href="/contact/mailinglist.shtml">list archives</a> and the rest |
<a href="/contact/mailinglist.shtml">list archives</a> and the rest |
256 |
of the website. Expect to spend some time with that.</li> |
of the website. Expect to spend some time with that.</li> |
257 |
|
|
258 |
<li>Introduce yourself to the team and ask any questions that are not answered |
<li>Introduce yourself on the <a |
259 |
by the material above.</li> |
href="/contact/mailinglist.shtml#general">adonthell-general</a> mailing list and ask any questions that are not answered by the material above.</li> |
260 |
|
|
261 |
<li>By now you should know enough to pick yourself a task. Once you |
<li>By now you should know enough to pick yourself <a href="/development/tasks/">a task</a>. Once you have produced some results, you can consider yourself part of the team |
262 |
have produced some results, you can consider yourself part of the team |
:-).</li> |
263 |
:-).</li> |
</ol> |
264 |
</ol> |
|
265 |
|
<p style="margin-left:1cm">Of course, if you just want to submit a patch or |
266 |
<p style="margin-left:1cm">Of course, if you just want to submit a patch or |
share some ideas, you need not go through all of this. Just send some mail to |
267 |
share some ideas, you need not go through all of this. Just send some mail to |
the appropriate <a href="/contact/mailinglist.shtml">list</a>.</p> |
268 |
the appropriate <a href="/contact/mailinglist.shtml">list</a>.</p> |
|
269 |
|
<p><b><a name="0404">4.4 Can I make my own RPG with the Adonthell engine?</a></b></p> |
270 |
<p><b><a name="0404">4.4 Can I make my own RPG with the Adonthell engine?</a></b></p> |
|
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|
<p style="margin-left:1cm">Yes, but ...<br><br> |
272 |
<p style="margin-left:1cm">Yes, but ...<br><br> |
|
273 |
|
The game engine is written with this in mind; all game data is therefore |
274 |
The game engine is written with this in mind; all game data is therefore |
strictly separated and the engine itself is highly customisable via |
275 |
strictly separated and the engine itself is highly customisable via |
Python.<br><br> |
276 |
Python.<br><br> |
|
277 |
|
At present however, both the engine and tools are incomplete and quite difficult |
278 |
At present however, both the engine and tools are incomplete and quite difficult |
to use. Moreover, the data format is due to change, so all content you create |
279 |
to use. Moreover, the data format is due to change, so all content you create |
now will have to be adapted to future versions of the engine.<br><br> |
280 |
now will have to be adapted to future versions of the engine.<br><br> |
|
281 |
|
For those reasons, we wouldn't encourage you to make your own RPG with our |
282 |
For those reasons, we wouldn't encourage you to make your own RPG with our |
engine today, unless you know what you're doing. In the future however, we |
283 |
engine today, unless you know what you're doing. In the future however, we |
would be more than happy to see other RPGs using the Adonthell engine.<br><br> |
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would be more than happy to see other RPGs using the Adonthell engine.<br><br> |
|
285 |
|
In either case, we'll support you as good as we can.</p> |
286 |
In either case, we'll support you as good as we can.</p> |
|
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|
|
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|
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
289 |
<table border=0 cellpadding=0 cellspacing="0" width="100%"> |
<tr><td class="bmid">5 Problems</td></tr></table> |
290 |
<tr><td class="bmid">5 Problems</td></tr></table> |
|
291 |
|
<p><b><a name="0501">5.1 Adonthell will not work for me!</a></b></p> |
292 |
<p><b><a name="0501">5.1 Adonthell will not work for me!</a></b></p> |
|
293 |
|
<p style="margin-left:1cm">If you compiled Adonthell yourself, make sure to |
294 |
<p style="margin-left:1cm">If you compiled Adonthell yourself, make sure to |
properly install it ('make install'). It won't run otherwise.<br><br> |
295 |
properly install it ('make install'). It won't run otherwise.<br><br> |
|
296 |
|
If compilation itself fails, please consult the INSTALL and NEWBIE files |
297 |
If compilation itself fails, please consult the INSTALL and NEWBIE files |
for help. If that does not get you any further, please submit a |
298 |
for help. If that does not get you any further, please submit a |
<a href="http://savannah.nongnu.org/support/?group=adonthell">support |
299 |
<a href="http://savannah.nongnu.org/support/?group=adonthell">support |
request</a> <b>after</b> checking that the issue hasn't been brought |
300 |
request</a> <b>after</b> checking that the issue hasn't been brought |
up by somebody else already. Please include details about the version of |
301 |
up by somebody else already. Please include details about the version of |
Adonthell, your OS, hardware and compiler. And the error message of |
302 |
Adonthell, your OS, hardware and compiler. And the error message of |
course.<br><br> |
303 |
course.<br><br> |
|
304 |
|
If a precompiled package fails on you, please submit a <a href="#0504">bug |
305 |
If a precompiled package fails on you, please submit a <a href="#0504">bug |
report</a>.</p> |
306 |
report</a>.</p> |
|
307 |
|
<p><b><a name="0502">5.2 Known issues</a></b></p> |
308 |
<p><b><a name="0502">5.2 Known issues</a></b></p> |
|
309 |
|
<p style="margin-left:1cm">Especially when compiling Adonthell from CVS you |
310 |
<p style="margin-left:1cm">Especially when compiling Adonthell from CVS you |
might run into a few problems. Those we're aware of are listed below:</p> |
311 |
might run into a few problems. Those we're aware of are listed below:</p> |
|
312 |
|
<ul style="margin-left:1cm"> |
313 |
<ul style="margin-left:1cm"> |
<li>When compiling Adonthell I get:<br><br> |
314 |
<li>When compiling Adonthell I get:<br><br> |
|
315 |
|
<span style="color:#000000;"><small>make: *** No rule to make target `_AM_File,', needed by `all-recursive-am'.</small></span><br><br> |
316 |
<span style="color:#000000;"><small>make: *** No rule to make target `_AM_File,', needed by `all-recursive-am'.</small></span><br><br> |
|
317 |
|
You'll need to install automake version 1.6 or later. Afterwards run ./autogen.sh again.<br> </li> |
318 |
You'll need to install automake version 1.6 or later. Afterwards run ./autogen.sh again.<br> </li> |
|
319 |
|
<li>When compiling Adonthell I get:<br><br> |
320 |
<li>When compiling Adonthell I get:<br><br> |
|
321 |
|
<span style="color:#000000;"><small>storage.h:36: directory `map' specified in #include</small></span><br><br> |
322 |
<span style="color:#000000;"><small>storage.h:36: directory `map' specified in #include</small></span><br><br> |
|
323 |
|
You'll have to run 'cvs update -P' to get rid of the empty src/map directory. |
324 |
You'll have to run 'cvs update -P' to get rid of the empty src/map directory. |
Then compilation will work.<br> </li> |
325 |
Then compilation will work.<br> </li> |
|
326 |
|
<li>When launching Adonthell, I get:<br><br> |
327 |
<li>When launching Adonthell, I get:<br><br> |
|
328 |
|
<span style="color:#000000;"><small> |
329 |
<span style="color:#000000;"><small> |
Traceback (most recent call last):<br> |
330 |
Traceback (most recent call last):<br> |
File "./init.py", line 229, in ?<br> |
331 |
File "./init.py", line 229, in ?<br> |
File "./init.py", line 38, in __init__<br> |
332 |
File "./init.py", line 38, in __init__<br> |
File "./adonthell.py", line 2198, in __init__<br> |
333 |
File "./adonthell.py", line 2198, in __init__<br> |
RuntimeError: No constructor defined<br> |
334 |
RuntimeError: No constructor defined<br> |
exec_file: init load failed:<br> |
335 |
exec_file: init load failed:<br> |
init: destructor called |
336 |
init: destructor called |
</small></span><br><br> |
337 |
</small></span><br><br> |
|
338 |
|
You are using SWIG 1.3.17, which appears to be broken. Please downgrade to 1.3.15, then configure, make and make install again. SWIG is available at |
339 |
You are using SWIG 1.3.17, which appears to be broken. Please downgrade to 1.3.15, then configure, make and make install again. SWIG is available at |
<a href="http://www.swig.org">http://www.swig.org</a>.</li> |
340 |
<a href="http://www.swig.org">http://www.swig.org</a>.</li> |
</ul> |
341 |
</ul> |
|
342 |
|
<p><b><a name="0503">5.3 Does Adonthell run in fullscreen mode under Linux?</a></b></p> |
343 |
<p><b><a name="0503">5.3 Does Adonthell run in fullscreen mode under Linux?</a></b></p> |
|
344 |
|
<p style="margin-left:1cm">Yes, it does.<br><br> |
345 |
<p style="margin-left:1cm">Yes, it does.<br><br> |
|
346 |
|
However, it doesn't by default, as it requires you to configure your |
347 |
However, it doesn't by default, as it requires you to configure your |
X server accordingly. For more details, please refer to the FULLSCREEN.howto |
348 |
X server accordingly. For more details, please refer to the FULLSCREEN.howto |
that comes with Adonthell.</p> |
349 |
that comes with Adonthell.</p> |
|
350 |
|
<p><b><a name="0504">5.4 How do I submit a bug report?</a></b></p> |
351 |
<p><b><a name="0504">5.4 How do I submit a bug report?</a></b></p> |
|
352 |
|
<p style="margin-left:1cm">Before you report a bug, please make sure that |
353 |
<p style="margin-left:1cm">Before you report a bug, please make sure that |
you are running the latest version of Adonthell. If newer releases exist, |
354 |
you are running the latest version of Adonthell. If newer releases exist, |
chances are good that your bug has been fixed already.<br><br> |
355 |
chances are good that your bug has been fixed already.<br><br> |
|
356 |
|
If you are running the latest version, check the |
357 |
If you are running the latest version, check the |
<a href="/contact/mailinglist.shtml#devel">adonthell-devel</a> mailing list |
358 |
<a href="/contact/mailinglist.shtml#devel">adonthell-devel</a> mailing list |
archives whether the problem has already been reported. Otherwise, send a |
359 |
archives whether the problem has already been reported. Otherwise, send a |
bug report to that list.<br><br> |
360 |
bug report to that list.<br><br> |
|
361 |
|
The more information you provide, the faster we can help. We need to know the |
362 |
The more information you provide, the faster we can help. We need to know the |
version of Adonthell and the OS/distro you are using. If there are any error |
363 |
version of Adonthell and the OS/distro you are using. If there are any error |
messages, include them as well. (Under Windows you'll find them in stderr.txt and stdout.txt in the Adonthell directory) If the game crashes, please describe |
364 |
messages, include them as well. (Under Windows you'll find them in stderr.txt and stdout.txt in the Adonthell directory) If the game crashes, please describe |
what actions lead to the crash.<br><br> |
365 |
what actions lead to the crash.<br><br> |
|
366 |
|
Attach a save game if that makes sense. On Unix systems you'll find the saved |
367 |
Attach a save game if that makes sense. On Unix systems you'll find the saved |
games under $HOME/.adonthell/, on Windows they're kept inside the Adonthell |
368 |
games under $HOME/.adonthell/, on Windows they're kept inside the Adonthell |
folder. Just zip or tar the appropriate save game directory.<br><br> |
369 |
folder. Just zip or tar the appropriate save game directory.<br><br> |
|
370 |
|
Depending on the nature of the bug, we might require further help from your |
371 |
Depending on the nature of the bug, we might require further help from your |
side. So expect that we ask you to try some things out, especially if you are |
372 |
side. So expect that we ask you to try some things out, especially if you are |
using hardware that we can not test on ourselves.</p> |
373 |
using hardware that we can not test on ourselves.</p> |
|
374 |
|
<div align=center><a href="index.shtml">Back to Overview</a></div> |
375 |
<div align=center><a href="index.shtml">Back to Overview</a></div> |
|
376 |
|
<!--#include virtual="/website-data/copyright.shtml" --> |
377 |
<!--#include virtual="/website-data/copyright.shtml" --> |
|
378 |
|
<!--and ends here--> |
379 |
<!--and ends here--> |
</td></tr></tbody></table> |
380 |
</td></tr></tbody></table> |
|
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|
<!--#include virtual="/website-data/footer.shtml" --> |
382 |
<!--#include virtual="/website-data/footer.shtml" --> |
|
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</body></html> |
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</body></html> |
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