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<a href="http://www.doxygen.org">doxygen</a>. Others are available via |
<a href="http://www.doxygen.org">doxygen</a>. Others are available via |
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<a href="/development/doc_cvs.shtml">CVS</a>.</p> |
<a href="/development/doc_cvs.shtml">CVS</a>.</p> |
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<h2>For Programmers</h2> |
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<ul> |
<ul> |
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<li><b><a name="rps">Role Playing System</a></b> - [<a href="../files/rules_v0.5_pdf.tgz">PDF</a>]<br><br> |
<li><b>API Documentation</b> - [<a |
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A first draft of the rules used by Adonthell. Contains information about |
href="../files/adonthell-api.tar.gz">HTML</a>] <span class="new">updated</span><br><br> |
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characters and combat.<br> </li> |
This is the source code documentation for v0.4 of the Adonthell engine.<br> </li> |
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<li><b>Developer's Reference</b> - [<a |
<li><b>Engine Architecture</b> - [<a |
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href="../files/devel_html.tgz">HTML</a>]<br><br> |
href="../files/architecture.pdf">PDF</a>] <span class="new">new</span><br><br> |
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This is the source code documentation, with detailed descriptions of select |
A supplement to the API, with description of basic design principles of the engine and its many modules.</li> |
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parts of the Adonthell engine and the complete API.<br> </li> |
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<li><b>Designer's Reference</b> - [<a href="../files/gfxdoc_html.tgz">HTML</a> | <a |
<h2>For Game Designers</h2> |
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href="../files/gfxdoc_pdf.tgz">PDF</a>]<br><br> |
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This document is mainly meant for graphic artists. It's in a very early state |
<ul> |
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and not very useful at present. However, it will be expanded with guidelines, |
<li><b>Scripting Guide</b> - [<a |
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specifications and tips for making graphics and will so become the handbook for |
href="../files/scripting_guide.pdf">PDF</a>] <span class="new">new</span><br><br> |
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new (and old) artists.<br> </li> |
Describes how the Python scripts that turn the engine into a RPG have to look. In early development.<br> </li> |
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<li><b><a name="rps">Role Playing System</a></b> - [<a href="../files/rules.pdf">PDF</a>] <span class="new">updated</span><br><br> |
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A first draft of the rules used by Adonthell. Contains information about characters and combat.</li> |
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</ul> |
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<li><b>Plot Design Guidelines</b> - [<a href="/files/plot_guideline_pdf.tgz">PDF</a>]<br><br> |
<h2>For Artists</h2> |
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<ul> |
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<li><b>Designer's Reference</b> - [<a |
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href="../files/gfxdoc.pdf">PDF</a>] <span class="new">updated</span><br><br> |
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This document is mainly meant for graphic artists. It's in a very early state and not very complete at present. However, it will be expanded with guidelines, specifications and tips for making graphics and will so become the handbook for new (and old) artists.</li> |
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<h2>For Writers</h2> |
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<li><b>Plot Design Guidelines</b> - [<a href="/files/plot_guideline.pdf">PDF</a>]<br><br> |
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Various suggestions, hints and rules concerning the creation and documentation of Adonthell's plot. A must-read for writers and game designers.<br> </li> |
Various suggestions, hints and rules concerning the creation and documentation of Adonthell's plot. A must-read for writers and game designers.<br> </li> |
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<li><b>Dlgedit Manual</b> - [<a |
<li><b>Dlgedit Manual</b> - [<a |
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href="/files/dlgedit_pdf.tgz">PDF</a>]<br><br> |
href="../files/dlgedit.pdf">PDF</a>] <span class="new">updated</span><br><br> |
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The User's Guide to the Adonthell Dialogue Editor, the tool for creating conversations between the player and NPC's. Also contains a tutorial and dialogue style guide.<br> </li> |
The User's Guide to the Adonthell Dialogue Editor, the tool for creating conversations between the player and NPC's. Also contains a tutorial and dialogue style guide.<br> </li> |
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</ul> |
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