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Adonthell - Waste's Edge 0.3.3
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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COPYING file for more details.
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Synopsis:
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=========
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Below you will find a description on Adonthell's configuration options,
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release notes and contact informations. If you need help with playing
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Adonthell - Waste's Edge, please refer to the PLAYING file.
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Philosophy:
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===========
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Adonthell was (and still is) primarily developed for GNU/Linux, but runs
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on many UNiX flavours and various hardware platforms. This is the first
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official release for Windows.
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Adonthell is free software, which means its source code is available for
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everybody to modify and distribute, as long as those modifications are
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open to everybody as well. See the COPYING files for the exact terms and
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conditions.
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In turn, Adonthell itself depends on various projects that are sharing
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the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
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a few. Without these fundamental works of dozends of developers, we
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wouldn't be where we are today.
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The same is true for the many individuals that contributed bugfixes or
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larger portions of the code. Something that would be unthinkable with
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closed source software.
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In brief: "Use the Source, Luke!"
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Configuring Adonthell:
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======================
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To bring up and edit the configuration file (adonthell.ini), use the
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"Edit Configuration" link in the "Adonthell - Waste's Edge" program
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group. You will have to restart the game before your changes can take
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place.
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The available options and what they do are:
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- Screen-mode
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Whether Adonthell should run fullscreen or in windowed mode
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0 = Windowed mode, 1 = Fullscreen mode
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(If you have trouble with the fullscreen mode, refer to the
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FULLSCREEN.howto file for help)
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- Double-size
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Whether resolution should be scaled to 640x480 or not
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0 = disable, 1 = enable
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Enabling double-size mode significantly increases CPU usage. On
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old hardware you should consider turning this option off and run
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Adonthell in fullscreen mode instead.
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- Language [locale]
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Specifies which language to use. As long as this option is unset,
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the language is determined by one of the following environment
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variables: LANG, LC_ALL or LC_MESSAGES. Once the option is set,
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it overrides any environment variable. For a listing of valid
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locale strings, run 'locale -a'.
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Of course, the game you run has to provide the translation you
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chose here, otherwise you'll get the default (i.e. English) text.
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- Quick-load
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Whether the last saved game should be automatically continued at
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startup. Only works if at least one saved game exists.
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0 = disable, 1 = enable
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- Audio-channels
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Whether sound should be mono or stereo
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0 = Mono, 1 = Stereo
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- Audio-resolution
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Whether audio output should be 8 or 16 bit
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0 = 8 bit, 1 = 16 bit
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- Audio-sample-rate
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0 = 11025 Hz, 1 = 22050 Hz, 2 = 44100 Hz
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- Audio-volume
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The mixer setting, 0 - 100 %
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(Note that a value of 0 will turn audio completely off)
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Release Notes:
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==============
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The main purpose of this release is to attract new programmers,
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artists and writers in order to shorten the time until the next
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version. So if you have experience in C++ (and optionally Python),
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or if you are good at computer graphics or writing we would like to
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hear from you. Please have a look at our development site
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http://adonthell.linuxgames.com/development/
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for further details.
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Adonthell - Waste's Edge -, or v0.3 for short is no complete RPG.
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As the v0.3 implies, the engine is far from being finished, although
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it should be free of severe bugs. Missing features include combat,
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items and magic. But you can interact with NPC's and the game world,
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and the internals enable us to create a basic plot, so v0.3 is actually
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playable!
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You're greatly invited to report us bugs, problems, or anything you
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think we should know. Any feedback is appreciated, so don't hesitate!
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Contact:
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========
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You can reach us in various ways:
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Email: adonthell@linuxgames.com
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Mailing list: adonthell-general@mail.freesoftware.fsf.org
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Web site: http://adonthell.linuxgames.com
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Tech support: http://savannah.gnu.org/support/?group_id=702
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There is a Message Board for user to user discussion at
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http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
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If you want to rate or comment on Adonthell, feel free to do so at
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http://www.happypenguin.org/show?Adonthell
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http://www.freshmeat.net/projects/adonthell
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Reporting Bugs:
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===============
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We hope you'll never have to, but if you discover a problem, we
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would like to hear about it. Please use the Development mailing list
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(adonthell-devel@mail.freesoftware.fsf.org) for that. You can find
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informations on this and other mailing lists at
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http://adonthell.linuxgames.com/contact/mailinglist.shtml
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Thank you for trying this software.
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- The Adonthell team.
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