/[adonthell]/doc/plot-0.4/characters.tex
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1  \section{Characters}  \section{Characters}
2    
3  The characters of Dun Barethsol are introduced here. Up-to-date and somewhat more extensive descriptions can be found at Andrew Michael Phillip's website\footnote{\sf \href{http://endor.hsutx.edu/~cptlogic/adonthell/04chars/list.html}{http://endor.hsutx.edu/\~{}cptlogic/adonthell/04chars/list.html}} .  The characters of Dun Barethsol are introduced here. Up-to-date and somewhat more extensive descriptions can be found at Andrew Michael Phillips' website\footnote{\sf \href{http://endor.hsutx.edu/~cptlogic/adonthell/04chars/list.html}
4    {http://endor.hsutx.edu/\~{}cptlogic/adonthell/04chars/list.html}}.
5    
6  \subsection{Leading Part}  \subsection{Leading Part}
7  These characters are essential to the game.  These characters are essential to the game.
# Line 10  Marcella Kurwen is a fifteen year old or Line 11  Marcella Kurwen is a fifteen year old or
11    
12  Marcella knows that there is a great deal being hidden about the recent past. She knows that whoever her parents were, Padrig and Merigan know but will not tell her. She knows that horrible and unspoken things happened in Erinsford. She knows that the people would like to forget, so they don't say what happened. She also knows that she can't explain how she knows some of these things. Feelings sometimes come of their own accord. Knowledge comes at times which cannot be explained as coming from any of the five senses which she had been trained to use.  Marcella knows that there is a great deal being hidden about the recent past. She knows that whoever her parents were, Padrig and Merigan know but will not tell her. She knows that horrible and unspoken things happened in Erinsford. She knows that the people would like to forget, so they don't say what happened. She also knows that she can't explain how she knows some of these things. Feelings sometimes come of their own accord. Knowledge comes at times which cannot be explained as coming from any of the five senses which she had been trained to use.
13    
14  From these phantom scraps of insight and her parent's rearing, Marcella formed her goals. She is determined, somehow, someday, to know the truth of her birth. She is an intelligent young woman, trained to be observant. Padrig and Merigan taught her not only basic herb lore, but the high skill of reading. She is not an accomplish reader, or by any means a student of lore, but she can read well in the Human language of the southern parts of the world. She also knows a smattering of the Half-Elven tongue and can sing parts of their myth of the the world's making.  From these phantom scraps of insight and her parent's rearing, Marcella formed her goals. She is determined, somehow, someday, to know the truth of her birth. She is an intelligent young woman, trained to be observant. Padrig and Merigan taught her not only basic herb lore, but the high skill of reading. She is not an accomplish reader, or by any means a student of lore, but she can read well in the Human language of the southern parts of the world. She also knows a smattering of the Half-Elven tongue and can sing parts of their myth of the world's making.
15    
16  \paragraph{Albrecht}  \paragraph{Albrecht of Wyvernesse}
17    Wyvernesse is both the name of Albrecht's family and his manor house. Many generations ago, a village called Wvyernesse existed around the manor. It has since faded back into the forest, but the name persists. The family of Wyvernesse progressed from being the lords of the wilderness to being the ruling family of Erinsford. The family has a reputation for justice, fair dealing, and defending the population. [\ldots] Unfortunately, Erinsford bears out the law of entropy, as does all else.
18    
19    The trouble began during the first years of Albrecht's lordship. The Magehunters, frightened and incensed by the deaths of their own people, spread that fear tthroughout the town. Albrecht, the intelligent, benevolent, but passive son of an equally intelligent, benevolent, and passive father, did not know how to respond to the troubles. As a result, he did not react until the blood of magicker, Magehunter, and townsfolk had been spilled.
20    
21    Guilt-ridden, Albrecht took personal responsibility for the riots within his walls and began to seek out the power to stop something like that from happening. [\ldots] He began to court the learned, but most of them had already vanished. He was forced to be discreet, since fear still ruled Erinsford. Not even the Lord Mayor could be seen openly seeking arcane knowledge, even if it was only for the sake of understanding the learned and preventing other such rioting.
22    
23    His search for arcane knowledge was pure in its motives at first. [\ldots] As a close student of Padrig Kurwen, he heard, and took personally, many of the rumors that were spread regarding Padrig and his beloved. He had known before that the people of Erinsford had turned on the learned, more or less from ignorance and fear, but the degree and nature of the turning remained beyond his knowledge until he began to associate with the learned. He became angry with himself, with Erinsford, and with the kindly learned. He had realized that his public acceptance of responsibility had been more appropriate than he had realized at the time at which he took it. Fear and anger soured his investigation of the arcana. He was determined that such tragedies as the Magicker Riots should not happen again. He was even more determined that his own personal weakness should be put aside. [\ldots]
24    
25    Albrecht's desire to rule was kept in check only by his understanding that he must rule cunningly. In generations past, the people of Erinsford had known their Lord Mayors to rule by consent, if not by plebiscite. He knew that they would have to choose his tyranny for themselves, so he set out to make it happen. Always presenting a face of civility and concern, he began to allow the slow, marginal corruption of his ruling apparatus. Murders increased. Some of them were never solved. The people accepted more laws and more city guards. Many of the laws did them good, but some simply limited their freedoms. [\ldots]
26    
27    Quite by accident, Albrecht's brigands waylaid a dragon hunter, badly injuring him before Monks and Rangers come to his rescue. Both sides of the skirmish come away bloodied. The Rangers melt back into the woods, while the Monks took the wounded hunter back to their monastery for treatment. The brigands reported their find.
28    
29    At this news, Albrecht realized that his time had come. He gave his hirelings free rein, beginning with the destruction of those who had found the dragon hunter. He wrote his letter to Marcella and sent Alek's band out to find the monastery. A month after the failed ambush of the hunter, Padrig was murdered in a `botched burglary.'
30    
31  \subsection{Minor Part}  \subsection{Minor Part}
32  These characters are not vital for the game, but they may offer side quests, goods or interesting information about the game world.  These characters are not vital for the game, but they may offer side quests, goods or interesting information about the game world.
33    
34    \paragraph{Orloth Redwyne}
35    Orloth Redwyne is the Master of the Redwyne Inn. Orloth bought it from his brother Lenhart using the dowry paid to him by Lucia's father. He is the master of the Inn and the person to ask about a room. Orloth is an honest and amiable fellow, but his apparent aversion to conflict might make him seem weak to some. He prefers to rent out his rooms rather than borrow trouble, but he also takes responsibility for what goes on under his roof. His knowledge of his guests is general, but certain guests and events stick in his mind. Alek Endhelm is one such. The ranger Andare is another such, since Andare's sporadic visits tend to distract Oliver, attract Solmanus, Rymon, and other rangers to the Inn, and mean more sales of ale and food to dinner and overnight guests.
36    
37    \paragraph{Lucia Redwyne}
38    Lucia Redwyne is kind and hard-working, but not to be crossed, as a certain servant of Imoen Silverhair could no doubt testify. She appears to have the strongest personality in her family, since she brooks no flattery and will insist on the amendation of wrongs against her or those she cares about. There is only one way to regain her favor after crossing her, and that is to make right whatever wrongs one has done.
39    
40    She does not like Waste's Edge and would rather be in Cirdanth. She will inform even total strangers of her preference for the city and ``civilization''.
41    
42    \paragraph{Oliver Redwyne}
43    Oliver is the only son of Orloth and Lucia. He is fourteen. It is his job to mind the stables, but he also shows guests to their rooms. He is an imaginative lad, sometimes though to be overly imaginative. His ``over-active imagination'' has gained some credibility of late, however. His information about the guests is very general and sometimes wildly inaccurate. However, his mistakes of fact should not be confused for stupidity. He still knows what is going on and may hear what no one else can hear, especially if there are no Elvish or Half-Elvish folk staying at the Inn.
44    
45    \paragraph{Jelom Rasgar}
46    Jelom Rasgar is gruff. He is a former sergeant of the guard in Erinsford. He came to Waste's Edge for the pay, which is very good, especially since rarely does anything need doing. His typical week involves little more than standing guard, acting important, and handling small incidents with the dock-hands.
47    
48    Jelom, though a former sergeant, still professes to serve Lord Albrecht. His knowledge of his Lord is detailed, but somewhat inaccurate. He knows nothing of Albrecht's dark schemes, instead respecting and admiring a version of Albrecht of Wyvernesse which no longer exists. Explanations of Albrecht's schemes would be wasted on Jelom and might even result in the end of his limited co-operation.
49    
50    \paragraph{Talan Wendth}
51    Talan Wendth is also a servant of Albrecht of Wyvernesse and just as much in the dark about his Lord as is Jelom. Whereas Jelom might remain in Albrecht's service out of duty or loyalty even if he knew about Albrecht's plans, Talan would leave the Lord's service at the first chance. Talan is an honest fellow, except when it comes to his singing.
52    
53  \subsection{Others}  \subsection{Others}
54  The player will not meet these characters, but they are relevant to the background or are mentioned in dialogues with other NPCs.  The player will not meet these characters, but they are relevant to the background or are mentioned in dialogues with other NPCs.
55    
56  \paragraph{Bregon the Swift}  \paragraph{Bregon the Swift}
57    Bregon is the guard the player hears about, but never sees. He always seems to be in Erinsford when the player is in Waste's Edge and Waste's Edge should the player ever journey to Erinsford. Bregon, like every other native of Erinsford, had a surname. He dropped it when he tried to become a ranger. He did not pass into the Order, but he continues to use the skills gained as a novice. He is now known as Bregon the Swift, or simply Bregon Swift. He moves quickly when afoot and moves even more quickly on horseback.
58    
59  \paragraph{Padrig Kurwen}  \paragraph{Padrig Kurwen}
60    

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