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using rpg::quest_event; |
using rpg::quest_event; |
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// constructor |
// constructor |
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quest_event::quest_event (const std::string & pattern) |
quest_event::quest_event (const std::string & pattern, quest_part *part) |
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{ |
{ |
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u_int32 idx, pos = 0; |
set_pattern (pattern); |
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Part = part; |
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// split pattern into its levels |
} |
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while ((idx = pattern.find (".", pos)) != pattern.npos) |
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{ |
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Pattern.push_back (pattern.substr (pos, idx - pos)); |
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pos = idx + 1; |
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} |
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// add last part |
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Pattern.push_back (pattern.substr (pos)); |
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} |
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// test two quest events for equality |
// test two quest events for equality |
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bool quest_event::equals (const events::event * e) |
bool quest_event::equals (const events::event * e) |
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for (; j != Pattern.end() && i != qevt->end(); i++, j++) |
for (; j != Pattern.end() && i != qevt->end(); i++, j++) |
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{ |
{ |
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fprintf (stdout, "%s == %s\n", (*i).c_str(), (*j).c_str()); |
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// '>' matches rest of pattern |
// '>' matches rest of pattern |
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if ((*i)[0] == '>' || (*j)[0] == '>') |
if ((*i)[0] == '>' || (*j)[0] == '>') |
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{ |
{ |
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} |
} |
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} |
} |
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// both pattern matched, but we must still make sure that |
// the patterns matched, but we must still make sure that |
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// they have the same size |
// they have the same size |
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return Pattern.size () == qevt->size (); |
return Pattern.size () == qevt->size (); |
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} |
} |
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// save quest event |
// save quest event |
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void quest_event::put_state (base::flat& out) const |
void quest_event::put_state (base::flat& out) const |
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{ |
{ |
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// save basic event data first |
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event::put_state (out); |
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string pattern = ""; |
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for (std::vector<std::string>::const_iterator i = Pattern.begin(); i != Pattern.end(); /* nothing */) |
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{ |
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pattern += (*i); |
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if (++i != Pattern.end()) pattern += "."; |
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} |
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// save quest event data |
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out.put_string ("qpt", pattern); |
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} |
} |
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// load quest event |
// load quest event |
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bool quest_event::get_state (base::flat& in) |
bool quest_event::get_state (base::flat& in) |
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{ |
{ |
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return true; |
// get basic event data |
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if (event::get_state (in)) |
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{ |
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// get quest event data |
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string pattern = in.get_string ("qpt"); |
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set_pattern (pattern); |
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} |
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return in.success (); |
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} |
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// split given path into its parts |
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void quest_event::set_pattern (const std::string & pattern) |
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{ |
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u_int32 idx, pos = 0; |
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// split pattern into its levels |
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while ((idx = pattern.find (".", pos)) != pattern.npos) |
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{ |
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Pattern.push_back (pattern.substr (pos, idx - pos)); |
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pos = idx + 1; |
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} |
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// add last part |
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Pattern.push_back (pattern.substr (pos)); |
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} |
} |
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