/[adonthell]/adonthell/src/rpg/item.h
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revision 1.3 by ksterker, Mon Aug 23 06:33:47 2004 UTC revision 1.4 by ksterker, Mon Nov 15 08:54:33 2004 UTC
# Line 396  namespace rpg { Line 396  namespace rpg {
396           * to the next item in the stack.           * to the next item in the stack.
397           */           */
398          item *Next;          item *Next;
399            
400          /**          /// This method may make changes to the item's stack.
          * @name Item Stack handling  
          */  
         //@{  
401          friend u_int32 slot::add (item * itm, const u_int32 & count = 1);          friend u_int32 slot::add (item * itm, const u_int32 & count = 1);
402            /// This method may make changes to the item's stack.
403          friend u_int32 slot::remove (item * itm, const u_int32 & count = 1);          friend u_int32 slot::remove (item * itm, const u_int32 & count = 1);
404            
405          /**          /**
# Line 423  namespace rpg { Line 421  namespace rpg {
421           * @return the item(s) remaining in this stack.           * @return the item(s) remaining in this stack.
422           */           */
423          item *split (u_int32 number = 1);          item *split (u_int32 number = 1);
         //@}  
424      };      };
425  }  }
426  #endif // RPG_ITEM_H  #endif // RPG_ITEM_H

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