9 |
#include "rpg/inventory.h" |
#include "rpg/inventory.h" |
10 |
#include "rpg/log_entry.h" |
#include "rpg/log_entry.h" |
11 |
#include "rpg/log_index.h" |
#include "rpg/log_index.h" |
|
#include "rpg/quest.h" |
|
12 |
#include "rpg/quest_event.h" |
#include "rpg/quest_event.h" |
13 |
|
#include "rpg/quest.h" |
14 |
|
|
15 |
using rpg::slot; |
using rpg::slot; |
16 |
|
using rpg::quest_part; |
17 |
%} |
%} |
18 |
|
|
19 |
namespace rpg { |
namespace rpg { |
62 |
%typemap(freearg) const std::vector<std::string> & "delete $1;" |
%typemap(freearg) const std::vector<std::string> & "delete $1;" |
63 |
|
|
64 |
%include "base/types.h" |
%include "base/types.h" |
65 |
|
%include "event/event.h" |
66 |
%include "python/script.h" |
%include "python/script.h" |
67 |
%include "rpg/item.h" |
%include "rpg/item.h" |
68 |
%include "rpg/slot.h" |
%include "rpg/slot.h" |