/* $Id: audio_event.cc,v 1.1 2005/10/08 07:38:17 Mithander Exp $ Copyright (C) 2002/2003/2004 Kai Sterker Part of the Adonthell Project http://adonthell.linuxgames.com Adonthell is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Adonthell is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Adonthell; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @file event/audio_event.cc * @author Tyler Nielsen * * @brief Implements the audio_event class. */ #include "audio/audio_event.h" using audio::audio_event; // Save time event to file void audio_event::put_state (base::flat & out) const { //TODO Fill this in... } // load time event from file bool audio_event::get_state (base::flat & in) { //TODO Fill this in... return in.success (); }