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## Process this file with automake to produce Makefile.in |
## Process this file with automake to produce Makefile.in |
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if BUILD_TOOLS |
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SUBDIRS = . modules tools |
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else |
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SUBDIRS = . modules |
SUBDIRS = . modules |
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endif |
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bin_PROGRAMS = adonthell |
bin_PROGRAMS = adonthell |
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character.h gamedata.h data_screen.h dialog.h dialog_screen.h drawable.h \ |
character.h gamedata.h data_screen.h dialog.h dialog_screen.h drawable.h \ |
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drawing_area.h event.h event_handler.h event_handler_base.h event_list.h \ |
drawing_area.h event.h event_handler.h event_handler_base.h event_list.h \ |
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fileops.h game.h gamedate.h gametime.h gettext.h getopt.h image.h input.h \ |
fileops.h game.h gamedate.h gametime.h gettext.h getopt.h image.h input.h \ |
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inventory.h item_base.h item_storage.h landmap.h manager.h map_event.h map_event_handler.h mapsquare.h \ |
landmap.h map_event.h map_event_handler.h mapsquare.h \ |
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mapsquare_walkable.h nls.h mapcharacter.h mapobject.h mapview.h path.h \ |
mapsquare_walkable.h nls.h mapcharacter.h mapobject.h mapview.h path.h \ |
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pnm.h prefs.h python_class.h py_object.h quest.h screen.h slot.h surface.h storage.h \ |
pnm.h prefs.h python_class.h py_object.h quest.h screen.h surface.h storage.h \ |
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types.h text_bubble.h time_event.h time_event_handler.h win_background.h \ |
types.h text_bubble.h time_event.h time_event_handler.h win_background.h \ |
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win_base.h win_border.h win_container.h str_hash.h win_font.h win_image.h \ |
win_base.h win_border.h win_container.h str_hash.h win_font.h win_image.h \ |
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win_label.h win_mapview.h label.h label_input.h win_scrollbar.h win_scroll.h \ |
win_label.h win_mapview.h label.h label_input.h win_scrollbar.h win_scroll.h \ |
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character_base.cc character.cc data_screen.cc dialog.cc dialog_screen.cc \ |
character_base.cc character.cc data_screen.cc dialog.cc dialog_screen.cc \ |
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drawable.cc drawing_area.cc event.cc event_handler.cc event_list.cc \ |
drawable.cc drawing_area.cc event.cc event_handler.cc event_list.cc \ |
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fileops.cc game.cc gamedata.cc gamedate.cc gametime.cc image.cc input.cc \ |
fileops.cc game.cc gamedata.cc gamedate.cc gametime.cc image.cc input.cc \ |
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inventory.cc item_base.cc item_storage.cc label.cc label_input.cc landmap.cc \ |
label.cc label_input.cc landmap.cc \ |
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lex.prefs.cc manager.cc map_event.cc \ |
lex.prefs.cc map_event.cc \ |
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map_event_handler.cc mapsquare_walkable.cc mapcharacter.cc mapsquare.cc \ |
map_event_handler.cc mapsquare_walkable.cc mapcharacter.cc mapsquare.cc \ |
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mapobject.cc mapview.cc nls.cc path.cc pnm.cc prefs.cc py_callback.cc \ |
mapobject.cc mapview.cc nls.cc path.cc pnm.cc prefs.cc py_callback.cc \ |
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python_class.cc py_adonthell_wrap.cc py_object.cc quest.cc screen.cc slot.cc \ |
python_class.cc py_adonthell_wrap.cc py_object.cc quest.cc screen.cc \ |
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surface.cc storage.cc text_bubble.cc time_event.cc time_event_handler.cc \ |
surface.cc storage.cc text_bubble.cc time_event.cc time_event_handler.cc \ |
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win_background.cc win_base.cc win_border.cc win_container.cc win_font.cc \ |
win_background.cc win_base.cc win_border.cc win_container.cc win_font.cc \ |
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win_ttf.cc win_keys.cc win_manager.cc win_scrollbar.cc win_scroll.cc \ |
win_ttf.cc win_keys.cc win_manager.cc win_scrollbar.cc win_scroll.cc \ |