buggnubg - Bugs: bug #39544, 3D board lighting bugs

 
 

bug #39544: 3D board lighting bugs

Submitter:  None
Submitted:  Sun 21 Jul 2013 02:01:41 PM UTC
   
 
Originator Name:  Tom Martin Originator Email:  * -email is unavailable-
Item Group:  Other bug Category:  Other
Release:  * 1.01-Release Privacy:  Public
Operating System:  Windows XP Severity:  3 - Normal
Open/Closed:  Open Assigned to:  None
Priority:  5 - Normal Status:  None
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Sun 11 Aug 2013 01:42:20 AM UTC, comment #2: 

Thanks for the update, I'll look into it when time permits!

Michael Petch <mdpetch>
Group administrator
Sun 11 Aug 2013 01:38:47 AM UTC, comment #1: 

I was mistaken about the reason for the changes to the 3D lighting.  Rather than generating lighting values, the program uses those from a different design (presumably a bad pointer).

The workaround is to first create the 3D design then immediately update the 2D design before exiting Settings.   If you later decide to change the 2D design, you should copy the 3D design to a new board and do the same thing.

Tom Martin <tom_martin>
Sun 21 Jul 2013 02:01:41 PM UTC, original submission:  

When you change a 2D design, it also results in changes to the lighting of its 3D equivalent (sometimes subtle, sometimes dramatic).

Then when you try to reverse the changes to the 3D board, nothing is saved. I have "before and after" xml sections if you want to see them, but you should be able to recreate the problem easily.

I think what's happening is that when you change the 2D design it enters the code used for NEW designs and generates at least the lighting values for a 3D equivalent.

As for why no lighting changes are changed for 3D boards, note that it's not like the "General" parameters - it clearly should be saved since it makes a big difference in board appearance.

Anonymous

 

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