bugLiquid War 6 - Bugs: bug #35025, segfault in fullscreen mode

 
 

bug #35025: segfault in fullscreen mode

Submitted by:  Andrew Engelbrecht <sudoman>
Submitted on:  Sat 10 Dec 2011 02:15:51 AM UTC  
 
Category:  Engine Severity:  3 - Normal
Status:  Fixed Privacy:  Public
Assigned to:  Christian Mauduit <ufoot> Open/Closed:  Closed

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Tue 13 Dec 2011 08:50:37 PM UTC, comment #2:

Reading your comment https://savannah.gnu.org/bugs/?35016#comment6 I consider this fixed, FYI the feature "trap errors automatically" is now disabled by default on GNU/Linux.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sat 10 Dec 2011 08:01:47 AM UTC, comment #1:

I added (it's already in the latest snapshot) a command line option to disable those popups if needed. I did not test it extensively but it should work. Simply run "./liquidwar6 --trap-errors=false" and SIGSEGV and SIGFPE won't be trapped anymore.

Thanks for your feedbacks and have a nice day,

Christian.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sat 10 Dec 2011 02:15:51 AM UTC, original submission:

I haven't gotten a segfault lately, but if I am running the game in fullscreen mode, the game freezes and then I have to kill it from a tty. I think this is because the segfault handler pops up a dialog window that I can't see.

Next time it happens, i'll see if i can close it just by hitting enter. it would be nice if it was disabled in fullscreen mode, moved to the top layer, or automatically cleared the game window after a few seconds, so that the player has a chance to see when the crash occurred.

-Andrew

Andrew Engelbrecht <sudoman>

 

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    Follow 6 latest changes.

    Date Changed by Updated Field Previous Value => Replaced by
    2014-01-05 ufoot Open/ClosedOpen => Closed
    2011-12-18 ufoot StatusReady For Test => Fixed
    2011-12-13 ufoot StatusIn Progress => Ready For Test
    2011-12-10 ufoot CategoryNone => Engine
        StatusNone => In Progress
        Assigned toNone => ufoot

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