bugLiquid War 6 - Bugs: bug #35025, segfault in fullscreen mode


bug #35025: segfault in fullscreen mode

Submitted by:  Andrew Engelbrecht <sudoman>
Submitted on:  Sat 10 Dec 2011 02:15:51 AM UTC  
Category: EngineSeverity: 3 - Normal
Status: FixedPrivacy: Public
Assigned to: Christian Mauduit <ufoot>Open/Closed: Closed

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Tue 13 Dec 2011 08:50:37 PM UTC, comment #2:

Reading your comment https://savannah.gnu.org/bugs/?35016#comment6 I consider this fixed, FYI the feature "trap errors automatically" is now disabled by default on GNU/Linux.

Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sat 10 Dec 2011 08:01:47 AM UTC, comment #1:

I added (it's already in the latest snapshot) a command line option to disable those popups if needed. I did not test it extensively but it should work. Simply run "./liquidwar6 --trap-errors=false" and SIGSEGV and SIGFPE won't be trapped anymore.

Thanks for your feedbacks and have a nice day,


Christian Mauduit <ufoot>
Project AdministratorIn charge of this item.
Sat 10 Dec 2011 02:15:51 AM UTC, original submission:

I haven't gotten a segfault lately, but if I am running the game in fullscreen mode, the game freezes and then I have to kill it from a tty. I think this is because the segfault handler pops up a dialog window that I can't see.

Next time it happens, i'll see if i can close it just by hitting enter. it would be nice if it was disabled in fullscreen mode, moved to the top layer, or automatically cleared the game window after a few seconds, so that the player has a chance to see when the crash occurred.


Andrew Engelbrecht <sudoman>


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    Follow 6 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Sun 05 Jan 2014 01:22:50 PM UTCufootOpen/ClosedOpen=>Closed
    Sun 18 Dec 2011 06:18:06 PM UTCufootStatusReady For Test=>Fixed
    Tue 13 Dec 2011 08:50:37 PM UTCufootStatusIn Progress=>Ready For Test
    Sat 10 Dec 2011 08:01:47 AM UTCufootCategoryNone=>Engine
      StatusNone=>In Progress
      Assigned toNone=>ufoot

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