bugGnash - The GNU Flash player - Bugs: bug #24201, baby_blimp_game.swf failures

 
 

bug #24201: baby_blimp_game.swf failures

Submitted by:  Sandro Santilli <strk>
Submitted on:  Thu Sep 4 11:46:30 2008  
 
Category: NoneSeverity: 3 - Normal
Release: NoneStatus: None
Privacy: PublicAssigned to: Benjamin Wolsey <bwy>
Open/Closed: Open

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Wed Aug 25 10:18:03 2010, comment #9:

Background is now displayed (BitmapData.loadBitmap). Text wrapping seems okay. Focus change ("game paused") bug is still there.

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Fri Dec 19 13:40:10 2008, comment #8:

I confirm the text wrapping bug, plus there's an unexpected
"game paused" message coming up when you put the kid to the
bat tube.

Sandro Santilli <strk>
Project Member
Tue Dec 16 10:31:36 2008, comment #7:

Transparency fixed, opening dialogue fixed (was a SharedObject bug). The other two bugs remain.

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Mon Dec 1 21:39:14 2008, comment #6:

With revno 10371 - Selection.getFocus() and Selection.setFocus() implemented - the game runs, but reveals more problems.

There is no opening dialogue box to enter a name. The background image of the main game isn't displayed (might have something to do with an apparent second JPEGTABLES tag, especially as Gnash complains the first one is empty). Text doesn't wrap in the instruction bubbles. Those three bugs aren't present in swfdec.

And the alpha display looks awful in agg, but that is a long, long-standing bug.

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Thu Nov 27 20:25:42 2008, comment #5:

I can confirm that the game runs much better if something gets returned from Selection.getFocus. Might be time to implement it properly.

I see there is a movie_root::getFocus method that returns a character (and the corresponding setFocus methods), which seems to be what's needed for Selection.

For use in Selection it would either have to be modified, or Selection_setfocus would have to do more checking.

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Thu Nov 27 16:55:20 2008, comment #4:

I reckon this is a more likely culprit:

R2.update = function () {
if( this.isTextfieldFocusKilled ) {
this.isTextfieldFocusKilled = false;
Selection.setFocus(this.focus_mc);
}
if( (Selection.getFocus()==null) ) {
this.pauseGame();
}
};

...

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Sat Nov 22 07:46:44 2008, comment #3:

seems an action execution order related bug.
The effect is you can't play as it sticks in the "paused" mode.

Sandro Santilli <strk>
Project Member
Mon Sep 8 15:37:07 2008, comment #2:

No assertion makes the bug "normal"

Sandro Santilli <strk>
Project Member
Thu Sep 4 15:13:41 2008, comment #1:

I've dropped the upper limit on the assertion because it makes no sense to limit the sound index.

Obviously that fixes the abort, but Gnash complains it can't find many exported characters and the SWF doesn't work. It seems unusual that there should be more than 1000 sound samples here, but given the size (and type) of the SWF, it's not impossible.

Benjamin Wolsey <bwy>
Project MemberIn charge of this item.
Thu Sep 4 11:46:30 2008, original submission:

http://www.girlsgames123.com/games/baby_blimp_game/baby_blimp_game.swf

md5: 94718738a6710950c7967b6b56162333
SWF8

Sandro Santilli <strk>
Project Member

 

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  • -unavailable- added by bwy (Posted a comment)
  • -unavailable- added by strk (Submitted the item)
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    Follow 3 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Tue Dec 16 10:31:36 2008bwyAssigned tostrk=>bwy
    Thu Sep 11 12:55:48 2008strkSummaryAssertion `si >= 0 && si < 1000\' failed.=>baby_blimp_game.swf failures
    Mon Sep 8 15:37:07 2008strkSeverity5 - Blocker=>3 - Normal

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